/// <summary> /// Computes the next value of this indicator from the given state /// </summary> /// <param name="input">The input given to the indicator</param> protected override decimal ComputeNextValue(TradeBar input) { TenkanMaximum.Update(input.Time, input.High); TenkanMinimum.Update(input.Time, input.Low); Tenkan.Update(input); KijunMaximum.Update(input.Time, input.High); KijunMinimum.Update(input.Time, input.Low); Kijun.Update(input); DelayedTenkanSenkouA.Update(input.Time, Tenkan.Current.Value); DelayedKijunSenkouA.Update(input.Time, Kijun.Current.Value); SenkouA.Update(input); SenkouBMaximum.Update(input.Time, input.High); SenkouBMinimum.Update(input.Time, input.Low); DelayedMaximumSenkouB.Update(input.Time, SenkouBMaximum.Current.Value); DelayedMinimumSenkouB.Update(input.Time, SenkouBMinimum.Current.Value); SenkouB.Update(input); return(input.Close); }
/// <summary> /// Computes the next value of this indicator from the given state /// </summary> /// <param name="input">The input given to the indicator</param> protected override decimal ComputeNextValue(DataPointBar input) { TenkanMaximum.Update(input.Occured, input.TimeZone, input.High); TenkanMinimum.Update(input.Occured, input.TimeZone, input.Low); Tenkan.Update(input); KijunMaximum.Update(input.Occured, input.TimeZone, input.High); KijunMinimum.Update(input.Occured, input.TimeZone, input.Low); Kijun.Update(input); DelayedTenkanSenkouA.Update(input.Occured, input.TimeZone, Tenkan.Current.Price); DelayedKijunSenkouA.Update(input.Occured, input.TimeZone, Kijun.Current.Price); SenkouA.Update(input); SenkouBMaximum.Update(input.Occured, input.TimeZone, input.High); SenkouBMinimum.Update(input.Occured, input.TimeZone, input.Low); DelayedMaximumSenkouB.Update(input.Occured, input.TimeZone, SenkouBMaximum.Current.Price); DelayedMinimumSenkouB.Update(input.Occured, input.TimeZone, SenkouBMinimum.Current.Price); SenkouB.Update(input); return(input.Close); }
/// <summary> /// Computes the next value of this indicator from the given state /// </summary> /// <param name="time"></param> /// <param name="input">The input given to the indicator</param> protected override DoubleArray Forward(long time, DoubleArray input) { TenkanMaximum.Update(time, input[HighIdx]); TenkanMinimum.Update(time, input[LowIdx]); Tenkan.Update(time, input[CloseIdx]); if (Tenkan.IsReady) { DelayedTenkanSenkouA.Update(time, Tenkan.Current.Value); } KijunMaximum.Update(time, input[HighIdx]); KijunMinimum.Update(time, input[LowIdx]); Kijun.Update(time, input[CloseIdx]); if (Kijun.IsReady) { DelayedKijunSenkouA.Update(time, Kijun.Current.Value); } SenkouA.Update(time, input[CloseIdx]); SenkouB.Update(time, input[CloseIdx]); SenkouBMaximum.Update(time, input[HighIdx]); if (SenkouBMaximum.IsReady) { DelayedMaximumSenkouB.Update(time, SenkouBMaximum.Current.Value); } SenkouBMinimum.Update(time, input[LowIdx]); if (SenkouBMinimum.IsReady) { DelayedMinimumSenkouB.Update(time, SenkouBMinimum.Current.Value); } Chikou.Update(time, input[CloseIdx]); return(input[CloseIdx]); }
/// <summary> /// Computes the next value of this indicator from the given state /// </summary> /// <param name="input">The input given to the indicator</param> protected override decimal ComputeNextValue(IBaseDataBar input) { TenkanMaximum.Update(input.Time, input.High); TenkanMinimum.Update(input.Time, input.Low); Tenkan.Update(input.Time, input.Close); if (Tenkan.IsReady) { DelayedTenkanSenkouA.Update(input.Time, Tenkan.Current.Value); } KijunMaximum.Update(input.Time, input.High); KijunMinimum.Update(input.Time, input.Low); Kijun.Update(input.Time, input.Close); if (Kijun.IsReady) { DelayedKijunSenkouA.Update(input.Time, Kijun.Current.Value); } SenkouA.Update(input.Time, input.Close); SenkouB.Update(input.Time, input.Close); SenkouBMaximum.Update(input.Time, input.High); if (SenkouBMaximum.IsReady) { DelayedMaximumSenkouB.Update(input.Time, SenkouBMaximum.Current.Value); } SenkouBMinimum.Update(input.Time, input.Low); if (SenkouBMinimum.IsReady) { DelayedMinimumSenkouB.Update(input.Time, SenkouBMinimum.Current.Value); } Chikou.Update(input.Time, input.Close); return(input.Close); }