// generic method to send command object to server
    private void SendCommandToServer(VRCommand cmdObj)
    {
        SendToServerJob ssj = new SendToServerJob();

        ssj.connectionInfo = targetServerConnectionInfo;
        ssj.command        = cmdObj;
        ssj.Start();
    }
Example #2
0
    private void SendPingToServer()
    {
        SendToServerJob sendToServerJob = new SendToServerJob();

        sendToServerJob.connectionInfo = targetServerConnectionInfo;
        sendToServerJob.isPingOnly     = true;
        sendToServerJob.Start();
    }
    private void SendPingToServer()
    {
        sendToServerJob = new SendToServerJob();
        sendToServerJob.connectionInfo = targetServerConnectionInfo;
        sendToServerJob.isPingOnly     = true;
        sendToServerJob.Start();

        //Debug.Log("Ping Send!");

        //StartCoroutine(CheckSendToServerState());
    }
    private void SendPingToServer()
    {
        Text nettext = (Text)GameObject.Find("txtNetworkStatus").GetComponent(typeof(Text));

        sendToServerJob = new SendToServerJob();
        sendToServerJob.connectionInfo = targetServerConnectionInfo;
        sendToServerJob.isPingOnly     = true;
        sendToServerJob.textComponent  = nettext;
        sendToServerJob.Start();

        StartCoroutine(CheckSendToServerState());
    }
    protected override void OnFinished()
    {
        SendToServerJob sendToServerJob = new SendToServerJob();

        if (OutputRunningGameInfo != null)
        {
            VRCommand cmd = new VRCommand(Enums.ControlMessage.UNITY_DASHBOARD_GETRUNNINGGAMES, OutputRunningGameInfo);
            sendToServerJob.connectionInfo = connectionInfo;
            sendToServerJob.command        = cmd;
            sendToServerJob.Start();
        }
    }