private void WriteData(ClanInvite invite, SendGPacket p) { p.writeQ(invite.player_id); Account account = AccountManager.getAccount(invite.player_id, 0); if (account != null) { p.writeS(account.player_name, 33); p.writeC((byte)account._rank); } else { p.writeB(new byte[34]); } p.writeD(invite.inviteDate); }
public static void SendUDPPlayerSync(Room room, SLOT slot,CupomEffects effects,int type) { using (SendGPacket pk = new SendGPacket()) { pk.writeH((short)1); pk.writeD(room.UniqueRoomId); pk.writeD(room.mapId * 16 + (int)room.room_type); pk.writeQ(room.StartTick); pk.writeC((byte)type); pk.writeC((byte)room.rodada); pk.writeC((byte)slot._id); pk.writeC((byte)slot.spawnsCount); pk.writeC(BitConverter.GetBytes(slot._playerId)[0]); if (type == 0 || type == 2) { Game_SyncNet.WriteCharaInfo(pk,room,slot,effects); } Game_SyncNet.SendPacket(pk.mstream.ToArray(),room.UDPServer.Connection); } }
public static void SendCompleteBytes(long playerId,byte[] buffer,int serverId) { if (buffer.Length == 0) { return; } GameServerModel server = Game_SyncNet.GetServer(serverId); if (server == null) { return; } using (SendGPacket sendGpacket = new SendGPacket()) { sendGpacket.writeH((short)13); sendGpacket.writeQ(playerId); sendGpacket.writeC((byte)1); sendGpacket.writeH((ushort)buffer.Length); sendGpacket.writeB(buffer); Game_SyncNet.SendPacket(sendGpacket.mstream.ToArray(),server.Connection); } }
public static void SendBytes(long playerId,SendPacket sp,int serverId) { if (sp == null) { return; } GameServerModel server = Game_SyncNet.GetServer(serverId); if (server == null) { return; } byte[] bytes = sp.GetBytes("Game_SyncNet.SendBytes"); using (SendGPacket sendGpacket = new SendGPacket()) { sendGpacket.writeH((short)13); sendGpacket.writeQ(playerId); sendGpacket.writeC((byte)0); sendGpacket.writeH((ushort)bytes.Length); sendGpacket.writeB(bytes); Game_SyncNet.SendPacket(sendGpacket.mstream.ToArray(),server.Connection); } }
public static void SendCompleteBytes(long playerId,byte[] buffer,short serverId) { if (buffer.Length == 0) { return; } GameServerModel gs = GetServer(serverId); if (gs == null) { return; } using (SendGPacket pk = new SendGPacket()) { pk.writeH(13); pk.writeQ(playerId); pk.writeC(1); pk.writeH((ushort)buffer.Length); pk.writeB(buffer); SendPacket(pk.mstream.ToArray(),gs._syncConn); } }
public static void LoadGoldCash(Account player) { if (player == null) { return; } GameServerModel server = Game_SyncNet.GetServer(player._status); if (server == null) { return; } using (SendGPacket sendGpacket = new SendGPacket()) { sendGpacket.writeH((short)19); sendGpacket.writeQ(player.player_id); sendGpacket.writeC((byte)0); sendGpacket.writeC((byte)player._rank); sendGpacket.writeD(player._gp); sendGpacket.writeD(player._money); Game_SyncNet.SendPacket(sendGpacket.mstream.ToArray(), server.Connection); } }
// Envia para o gameSync public static void SendLoginKickInfo(Account player) { short serverId = player._status.serverId; if (serverId != 255 && serverId != 0) { GameServerModel gs = ServersXML.getServer(serverId); if (gs == null) { return; } using (SendGPacket pk = new SendGPacket()) { pk.writeH(10); pk.writeQ(player.player_id); SendPacket(pk.mstream.ToArray(), gs._syncConn); } } else { player.setOnlineStatus(false); } }
// Send to GameSync public static void SendBytes(long playerId,SendPacket sp,short serverId) { if (sp == null) { return; } GameServerModel gs = GetServer(serverId); if (gs == null) { return; } byte[] data = sp.GetBytes(); using (SendGPacket pk = new SendGPacket()) { pk.writeH(13); pk.writeQ(playerId); pk.writeC(0); pk.writeH((ushort)data.Length); pk.writeB(data); SendPacket(pk.mstream.ToArray(),gs._syncConn); } }
/// <summary> /// Atualiza 'gp', 'money', 'rank'. /// </summary> /// <param name="player"></param> public static void LoadGoldCash(Account player) { if (player == null) { return; } GameServerModel gs = Game_SyncNet.GetServer(player._status); if (gs == null) { return; } using (SendGPacket pk = new SendGPacket()) { pk.writeH(19); pk.writeQ(player.player_id); pk.writeC(0); pk.writeC((byte)player._rank); pk.writeD(player._gp); pk.writeD(player._money); Game_SyncNet.SendPacket(pk.mstream.ToArray(), gs._syncConn); } }