Example #1
0
 private void RegisterSubscriber(SendEvents subscription)
 {
     _bc.Subscribe(subscription.Subscriber);
     if (subscription.SyncPolocy == SynchronizationPolocy.SendArchivedMessages)
     {
         foreach (var lib in _libraries)
         {
             _bc.Publish(new Added <Library>(lib));
         }
     }
 }
Example #2
0
    //gets called when interacting with the action window or if something has changed
    public override bool OnGUI()
    {
        //reset isDirty
        isDirty = false;

        //get action and FSM reference
        action = target as SendEvents;

        EditField("eventTarget");

        switch (action.eventTarget)
        {
        case FsmEventTarget.EventTarget.Self:
        default:
            break;

        case FsmEventTarget.EventTarget.GameObject:
            EditField("gameObjects");
            EditField("sendToChildren");
            break;

        case FsmEventTarget.EventTarget.GameObjectFSM:
            EditField("gameObjects");
            EditField("FSMName");
            break;

        case FsmEventTarget.EventTarget.FSMComponent:
            EditField("fsmComponents");
            break;

        case FsmEventTarget.EventTarget.BroadcastAll:
            EditField("excludeSelf");
            break;

        case FsmEventTarget.EventTarget.HostFSM:
            break;

        case FsmEventTarget.EventTarget.SubFSMs:
            EditField("subFSMName");
            break;
        }

        EditField("sendEvent");
        if (action.eventTarget != FsmEventTarget.EventTarget.BroadcastAll &&
            !action.everyFrame)
        {
            EditField("delay");
        }
        EditField("everyFrame");
        EditField("updateType");

        //needs to be at the end and tells OnGUI if something has changed
        return(isDirty || GUI.changed);
    }
Example #3
0
 public MainWindowViewModel(IActorRef library)
 {
     _libDirector = library;
     _libDirector.Tell(SendEvents.To(this).IncludeArchivedEvents());
 }