Example #1
0
 private void SendAudioMessage()
 {
     if (File.Exists(audiofilename) && isRecord == 1)
     {
         //Sending to server
         byte[] bytes = Encoding.UTF8.GetBytes("audiofile");
         stream.Write(bytes, 0, bytes.Length);
         SendAudio audio = new SendAudio();
         audio.SetFile(audiofilename);
         audio.AudioTime = GetWavFileDuration(audiofilename).ToString();
         using (FileStream fstream = new FileStream(audiofilename, FileMode.Open, FileAccess.Read))
         {
             SendFileInfo(fstream);
             SendFile(fstream);
         }
         //Ending send file
         //Locate control on GUI
         audio.Left = this.Width - 230;
         CheckScrollBar();
         audio.Top = getPosition();
         audio.AddTimeLabelSender();
         panel3.Controls.Add(audio);
         lastObject = audio;
         audiolist.Add(audio);
         //Ending add control
     }
 }
        void UpdateSoundSamples(SendAudio sound)
        {
            // Don't do anything if this is on the current player (which we have write access to)
            if (AudioTransmissionReader.HasAuthority)
            {
                return;
            }
            Debug.Log("UpdateSoundSamples");

            // If the clip isn't playing, it needs initialising
            if (!audioSource.isPlaying)
            {
                InitialiseAudioSource();
            }

            // Add the new audio data at the set offset
            Debug.LogFormat("sound.samples: {0}, lastSamplePlayed: {1}",
                            sound.samples.Count, lastSamplePlayed);
            audioSource.clip.SetData(sound.samples.ToArray(), lastSamplePlayed);

            // If the clip isn't already playing, set it off
            if (!audioSource.isPlaying)
            {
                audioSource.PlayDelayed(0.1f);
            }

            // If audio clip buffer overflowed, we wrap around from the start
            lastSamplePlayed = (lastSamplePlayed + sound.samples.Count) % SimulationSettings.MaxAudioClipSamples;
        }
Example #3
0
        private void ModCommunicationAudio()
        {
            while (mainthread.ThreadState != System.Threading.ThreadState.Stopped)
            {
                try
                {
                    if (Audio == null)
                    {
                        Audio = new AnonymousPipeClientStream(PipeDirection.In, CaptureStreamForm.AudioStream.GetClientHandleAsString());

                        if (Video != null)
                        {
                            CaptureStreamForm.isConnected = true;
                        }
                        continue;
                    }
                    if (Audio.CanRead)
                    {
                        int headersize = sizeof(int) * 4;
                        int read       = 0;
                        do
                        {
                            read += Audio.Read(transferabuffer, read, headersize - read);
                        }while (read < headersize);

                        int bytes = BitConverter.ToInt32(transferabuffer, sizeof(int));

                        //int samplerate = BitConverter.ToInt32(transferabuffer, sizeof(int));
                        if (bytes + headersize > transferabuffer.Length)
                        {
                            var oldbuf = transferabuffer;
                            transferabuffer = new byte[bytes + headersize];                            //grow automatically.
                            Buffer.BlockCopy(oldbuf, 0, transferabuffer, 0, headersize);               //move size header to new array.
                        }
                        int rest = 0;
                        do
                        {
                            rest += Audio.Read(transferabuffer, rest + headersize, bytes - rest);
                        }while (rest < bytes);
                        SendAudio?.Invoke(transferabuffer, bytes + headersize);
                    }
                }
                catch (Exception ex)
                {
                    MyLog.Default.WriteLineAndConsole(ex.ToString());
                }
                if (process.HasExited)
                {
                    break;
                }
                Thread.Sleep(0);
            }
        }
Example #4
0
        public void PlayAudio(MemoryStream ms)
        {
            try
            {
                buffDes               = new BufferDescription(SendAudio.SetWaveFormat());
                buffDes.GlobalFocus   = true; //设置缓冲区全局获取焦点
                buffDes.ControlVolume = true; //指明缓冲区可以控制声音
                buffDes.ControlPan    = true; //指明缓冲区可以控制声道平衡
                buffDes.BufferBytes   = (int)ms.Length;

                MemoryStream    newms = new MemoryStream(ms.ToArray());
                SecondaryBuffer sec   = new SecondaryBuffer(newms, buffDes, device);
                //newms.Seek(0, SeekOrigin.Begin);
                //sec.Write(0,newms, (int)ms.Length, LockFlag.FromWriteCursor);
                sec.Play(0, BufferPlayFlags.Default);
            }
            catch
            {
            }
        }
Example #5
0
 private int getPosition()
 {
     if (msglist.Count == 0 && receivelist.Count == 0 && photolist.Count == 0 && filelist.Count == 0 && audiolist.Count == 0 && videolist.Count == 0)
     {
         return(40);
     }
     if (lastObject is MyBubble)
     {
         MyBubble tmp = (MyBubble)lastObject;
         return(tmp.Top + tmp.Height);
     }
     if (lastObject is GetBubble)
     {
         GetBubble tmp = (GetBubble)lastObject;
         return(tmp.Top + tmp.Height);
     }
     if (lastObject is SendImage)
     {
         SendImage tmp = (SendImage)lastObject;
         return(tmp.Top + tmp.Height);
     }
     if (lastObject is SendFile)
     {
         SendFile tmp = (SendFile)lastObject;
         return(tmp.Top + tmp.Height);
     }
     if (lastObject is SendAudio)
     {
         SendAudio tmp = (SendAudio)lastObject;
         return(tmp.Top + tmp.Height);
     }
     if (lastObject is SendVideo)
     {
         SendVideo tmp = (SendVideo)lastObject;
         return(tmp.Top + tmp.Height);
     }
     else
     {
         return(0);
     }
 }
Example #6
0
 private void timer1_Tick_1(object sender, EventArgs e)
 {
     if (gettedMessage != "")
     {
         ReceiveBubble(gettedMessage);
         gettedMessage = "";
     }
     if (path != "")
     {
         image = new SendImage();
         image.SetImage(path);
         image.Left       = 5;
         image.PhotoColor = Color.SkyBlue;
         image.Top        = getPosition();
         image.AddTimeLabelGetter();
         panel3.Controls.Add(image);
         lastObject = image;
         photolist.Add(image);
         path = "";
         CheckScrollBar();
     }
     if (filepath != "")
     {
         file = new SendFile();
         file.SetFile(filepath);
         file.FileName = filepath;
         file.FileSize = fileSizeString;
         file.Left     = 5;
         file.Top      = getPosition();
         file.AddTimeLabelGetter();
         panel3.Controls.Add(file);
         lastObject = file;
         filelist.Add(file);
         filepath = "";
         CheckScrollBar();
     }
     if (audiopath != "")
     {
         audio = new SendAudio();
         audio.SetFile(audiopath);
         audio.AudioTime = (GetWavFileDuration(audiopath)).ToString();
         audio.Left      = 5;
         audio.Top       = getPosition();
         audio.AddTimeLabelGetter();
         panel3.Controls.Add(audio);
         lastObject = audio;
         audiolist.Add(audio);
         audiopath = "";
         CheckScrollBar();
     }
     if (videopath != "")
     {
         wideo = new SendVideo();
         wideo.SetFile(videopath);
         wideo.Left = 5;
         wideo.Top  = getPosition();
         wideo.AddTimeLabelGetter();
         panel3.Controls.Add(wideo);
         lastObject = wideo;
         videolist.Add(wideo);
         videopath = "";
         CheckScrollBar();
     }
 }
Example #7
0
        private void ReceiveCallback(IAsyncResult ar)
        {
            StateObject state     = ar.AsyncState as StateObject;
            UdpClient   udpClient = state.workSocket;
            IPEndPoint  remote    = null;

            Byte[] data;
            try{ data = udpClient.EndReceive(ar, ref remote); }
            catch { return; }

            //查看是什么类型
            byte[] bnum = new byte[4];
            for (int i = 0; i < 4; i++)
            {
                bnum[i] = data[i];
            }
            int num = BitConverter.ToInt32(bnum, 0);

            switch (num)
            {
            case 10:
                state.mstext.Write(data, 4, data.Length - 4);
                break;

            case 11:
                state.mstext.Write(data, 4, data.Length - 4);
                this.Dispatcher.BeginInvoke(new DelegateWriteTextBox(WriteTextBox), SendText.Reveive(state.mstext));
                state.mstext = new MemoryStream();
                break;

            case 20:
                state.ms.Write(data, 4, data.Length - 4);
                break;

            case 21:
                state.ms.Write(data, 4, data.Length - 4);
                this.Dispatcher.BeginInvoke(new DelegateWriteImage(WriteImage), SendVideo.Reveive(state.ms));
                state.ms = new MemoryStream();
                break;

            case 30:
                state.msvoice.Write(data, 4, data.Length - 4);
                break;

            case 31:
                state.msvoice.Write(data, 4, data.Length - 4);
                this.Dispatcher.BeginInvoke(new DelegatePlayAudio(PlayAudio), SendAudio.Receive(state.msvoice));
                state.msvoice = new MemoryStream();
                break;

            default:
                break;
            }
            try
            {
                state.buffer = new byte[StateObject.lenght];
                udpReceive.BeginReceive(new AsyncCallback(ReceiveCallback), state);
            }
            catch
            {
                throw;
            }
        }
Example #8
0
        /// 语音
        private void Button_Click_1(object sender, RoutedEventArgs e)
        {
            SendAudio sa = new SendAudio(remoteEP, 31, 30);

            sa.Start();
        }
Example #9
0
        //エントリポイント
        static void Main(string[] args)
        {
            UPnPWanService napt = null;  //UPnPサービス

            //UPnPを使用するか確認
            Console.Write("UPnPを使用してNAT外の端末と通信を行いますか? [Y(既定)/N] > ");
            if (Console.ReadLine().ToUpper() != "N")
            {
                //UPnPを使用
                bool naptSearchComplete = false;
                var  task = new Task(() =>
                {
                    Console.Write("UPnP対応ルータを探索中");
                    while (naptSearchComplete == false)
                    {
                        Console.Write(".");
                        Thread.Sleep(1000);
                    }
                    Console.WriteLine("");
                });
                task.Start();

                //UPnP対応ルータを探索
                napt = UPnPWanService.FindUPnPWanService();
                naptSearchComplete = true;
                task.Wait();

                if (napt != null)
                {
                    //ポートマッピングを追加
                    try
                    {
                        napt.AddPortMapping(null, 50003, "UDP", 50003, napt.GetLocalIPAddress(), true, "AudioExchangerCs", 3600);
                        Console.WriteLine("ポートマッピングを追加しました");
                    }
                    catch (System.Runtime.InteropServices.COMException exception)
                    {
                        Console.WriteLine(exception.Message);
                        napt = null;
                    }
                }
                else
                {
                    Console.WriteLine("UPnP対応ルータが見つかりませんでした");
                }
            }

            //通話待受IPアドレスを表示
            if (napt != null)
            {
                Console.WriteLine($"{napt.GetLocalIPAddress().ToString()} もしくは {napt.GetExternalIPAddress().ToString()} で通話を受け付けます\r\n");
            }
            else
            {
                IPAddress[] localAddresses = Dns.GetHostAddresses(Dns.GetHostName());
                foreach (IPAddress address in localAddresses)
                {
                    if (address.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
                    {
                        Console.Write($"{address.ToString()}, ");
                    }
                }
                Console.CursorLeft = Console.CursorLeft - 2;
                Console.WriteLine($" で通話を受け付けます\r\n");
            }

            //通話待受処理ループ
            while (true)
            {
                var       receiveAudio = new ReceiveAudio();
                var       sendAudio    = new SendAudio();
                var       source       = new CancellationTokenSource();
                IPAddress remoteAddress;

                //接続先のIPアドレスを入力
                Console.Write("接続先IPアドレス・ホスト名 (exit:終了) > ");
                string remoteHost = Console.ReadLine();

                //終了コマンド
                if (remoteHost == "exit")
                {
                    break;
                }
                //String型のIPアドレスとしてIPAddress型にParse
                else if (IPAddress.TryParse(remoteHost, out remoteAddress) == false)
                {
                    try
                    {
                        //String型のDNS名としてIPAddress型に名前解決
                        remoteAddress = Dns.GetHostEntry(remoteHost).AddressList[0];
                    }
                    catch (Exception)
                    {
                        Console.WriteLine("正しくないIPアドレスもしくはホスト名が入力されました");
                        continue;
                    }
                }

                Console.WriteLine($"Enterキーを押すと{remoteAddress.ToString()}と通話を開始します...");
                Console.ReadLine();

                //タスクを生成
                var task_r = new Task(async() => await receiveAudio.StartReceiveAsync(source));
                var task_s = new Task(async() => await sendAudio.StartSendAsync(remoteAddress, source));

                //タスクを開始
                task_r.Start();
                task_s.Start();

                Console.SetCursorPosition(0, Console.CursorTop - 1);
                Console.WriteLine($"[通話開始] ({DateTime.Now.ToString("HH:mm:ss")}) -->{remoteAddress.ToString()}({sendAudio.RemotePort})");
                Console.WriteLine("Enterキーを押すと通話を終了します...");
                Console.ReadLine();

                //タスクのキャンセル要求を発行(通話終了)
                source.Cancel();
                try
                {
                    //タスクが終了するまで待機
                    task_r.Wait();
                    task_s.Wait();
                }
                catch (AggregateException exception)
                {
                    Console.WriteLine(exception.Message);
                }
                finally
                {
                    Console.SetCursorPosition(0, Console.CursorTop - 1);
                    Console.WriteLine($"[通話終了] ({DateTime.Now.ToString("HH:mm:ss")})\r\n");
                }
            }

            //UPnPが有効な場合ポートマッピングを削除
            if (napt != null)
            {
                try
                {
                    napt.DeletePortMapping(null, 50003, "UDP");
                    Console.WriteLine("ポートマッピング削除完了");
                }
                catch (System.Runtime.InteropServices.COMException exception)
                {
                    Console.WriteLine(exception.Message);
                }
            }
        }
 public static ValidationResult <SendAudio> CreateValidation(this SendAudio value) => new ValidationResult <SendAudio>(value)
 .ValidateRequired(x => x.ChatId)
 .ValidateRequired(x => x.Audio);