Example #1
0
 /// <summary>
 /// Notify that semantic input has taken place.
 /// TODO: expand on meaning of 'semantic input'.
 /// </summary>
 public void NotifySemanticInput(GameTime gameTime, InputType inputType, SemanticInputType semantic)
 {
     OnSemanticInput(gameTime, inputType, semantic);
 }
Example #2
0
 /// <inheritdoc />
 protected override void OnSemanticInput(GameTime gameTime, InputType inputType, SemanticInputType semantic)
 {
     base.OnSemanticInput(gameTime, inputType, semantic);
     if (semantic == SemanticInputType.Affirm) OnAffirmInput(inputType);
 }
Example #3
0
 /// <summary>
 /// Handle the fact that semantic input took place.
 /// </summary>
 protected virtual void OnSemanticInput(GameTime gameTime, InputType inputType, SemanticInputType semantic) { }