// Reset Button Fragments private void ResetButtonFragment_Click(object sender, RoutedEventArgs e) { //Buy Buttons BuyAtziri1.Clear(); BuyAtziri2.Clear(); BuyAtziri3.Clear(); BuyAtziri4.Clear(); BuyUAtziri1.Clear(); BuyUAtziri2.Clear(); BuyUAtziri3.Clear(); BuyUAtziri4.Clear(); BuyPale1.Clear(); BuyPale2.Clear(); BuyPale3.Clear(); BuyPale4.Clear(); BuyHydra.Clear(); BuyPhoenix.Clear(); BuyMinotaur.Clear(); BuyChimera.Clear(); BuyElder1.Clear(); BuyElder2.Clear(); BuyElder3.Clear(); BuyElder4.Clear(); BuyUElder1.Clear(); BuyUElder2.Clear(); BuyUElder3.Clear(); BuyUElder4.Clear(); BuyXoph.Clear(); BuyTul.Clear(); BuyEsh.Clear(); BuyNetol.Clear(); BuyChayula.Clear(); BuyKarui.Clear(); BuyMaraketh.Clear(); BuyTemplar.Clear(); BuyVaalE.Clear(); BuyEternal.Clear(); BuyOffering.Clear(); BuyDVessel.Clear(); BuySimulacrum.Clear(); //Sell Buttons SellAtziri1.Clear(); SellAtziri2.Clear(); SellAtziri3.Clear(); SellAtziri4.Clear(); SellUAtziri1.Clear(); SellUAtziri2.Clear(); SellUAtziri3.Clear(); SellUAtziri4.Clear(); SellPale1.Clear(); SellPale2.Clear(); SellPale3.Clear(); SellPale4.Clear(); SellHydra.Clear(); SellPhoenix.Clear(); SellMinotaur.Clear(); SellChimera.Clear(); SellElder1.Clear(); SellElder2.Clear(); SellElder3.Clear(); SellElder4.Clear(); SellUElder1.Clear(); SellUElder2.Clear(); SellUElder3.Clear(); SellUElder4.Clear(); SellXoph.Clear(); SellTul.Clear(); SellEsh.Clear(); SellNetol.Clear(); SellChayula.Clear(); SellKarui.Clear(); SellMaraketh.Clear(); SellTemplar.Clear(); SellVaalE.Clear(); SellEternal.Clear(); SellOffering.Clear(); SellDVessel.Clear(); SellSimulacrum.Clear(); //Profit TextBoxes ProfitAtziri1.Clear(); ProfitAtziri2.Clear(); ProfitAtziri3.Clear(); ProfitAtziri4.Clear(); ProfitUAtziri1.Clear(); ProfitUAtziri2.Clear(); ProfitUAtziri3.Clear(); ProfitUAtziri4.Clear(); ProfitPale1.Clear(); ProfitPale2.Clear(); ProfitPale3.Clear(); ProfitPale4.Clear(); ProfitHydra.Clear(); ProfitPhoenix.Clear(); ProfitMinotaur.Clear(); ProfitChimera.Clear(); ProfitElder1.Clear(); ProfitElder2.Clear(); ProfitElder3.Clear(); ProfitElder4.Clear(); ProfitUElder1.Clear(); ProfitUElder2.Clear(); ProfitUElder3.Clear(); ProfitUElder4.Clear(); ProfitXoph.Clear(); ProfitTul.Clear(); ProfitEsh.Clear(); ProfitNetol.Clear(); ProfitChayula.Clear(); ProfitKarui.Clear(); ProfitMaraketh.Clear(); ProfitTemplar.Clear(); ProfitVaalE.Clear(); ProfitEternal.Clear(); ProfitOffering.Clear(); ProfitDVessel.Clear(); ProfitSimulacrum.Clear(); //Quantbox QuantBoxFragment.Clear(); }
// Reset Button private void ResetButton_Click(object sender, RoutedEventArgs e) { //Buy Buttons BuyAlchemy.Clear(); BuyAlt.Clear(); BuyAncient.Clear(); BuyAnnulment.Clear(); BuyAugment.Clear(); BuyBauble.Clear(); BuyBinding.Clear(); BuyBlessed.Clear(); BuyChance.Clear(); BuyChisel.Clear(); BuyChromatic.Clear(); BuyDivine.Clear(); BuyEngineers.Clear(); BuyEx.Clear(); BuyFusing.Clear(); BuyGCP.Clear(); BuyHarbinger.Clear(); BuyHorizons.Clear(); BuyJeweller.Clear(); BuyOffering.Clear(); BuyPerandus.Clear(); BuyPortal.Clear(); BuyRegal.Clear(); BuyRegret.Clear(); BuyRSextant.Clear(); BuyScouring.Clear(); BuyScrap.Clear(); BuySilver.Clear(); BuyTransmute.Clear(); BuyVaal.Clear(); BuyWhetstone.Clear(); BuyWisdom.Clear(); BuyWSextant.Clear(); BuyYSextant.Clear(); //Sell Buttons SellAlchemy.Clear(); SellAlt.Clear(); SellAncient.Clear(); SellAnnulment.Clear(); SellAugment.Clear(); SellBauble.Clear(); SellBinding.Clear(); SellBlessed.Clear(); SellChance.Clear(); SellChisel.Clear(); SellChromatic.Clear(); SellDivine.Clear(); SellEngineers.Clear(); SellEx.Clear(); SellFusing.Clear(); SellGCP.Clear(); SellHarbinger.Clear(); SellHorizons.Clear(); SellJeweller.Clear(); SellOffering.Clear(); SellPerandus.Clear(); SellPortal.Clear(); SellRegal.Clear(); SellRegret.Clear(); SellRSextant.Clear(); SellScouring.Clear(); SellScrap.Clear(); SellSilver.Clear(); SellTransmute.Clear(); SellVaal.Clear(); SellWhetstone.Clear(); SellWisdom.Clear(); SellWSextant.Clear(); SellYSextant.Clear(); //Profit TextBoxes ProfitAlchemy.Clear(); ProfitAlt.Clear(); ProfitAncient.Clear(); ProfitAnnulment.Clear(); ProfitAugment.Clear(); ProfitBauble.Clear(); ProfitBinding.Clear(); ProfitBlessed.Clear(); ProfitChance.Clear(); ProfitChisel.Clear(); ProfitChromatic.Clear(); ProfitDivine.Clear(); ProfitEngineers.Clear(); ProfitEx.Clear(); ProfitFusing.Clear(); ProfitGCP.Clear(); ProfitHarbinger.Clear(); ProfitHorizons.Clear(); ProfitJeweller.Clear(); ProfitOffering.Clear(); ProfitPerandus.Clear(); ProfitPortal.Clear(); ProfitRegal.Clear(); ProfitRegret.Clear(); ProfitRSextant.Clear(); ProfitScouring.Clear(); ProfitScrap.Clear(); ProfitSilver.Clear(); ProfitTransmute.Clear(); ProfitVaal.Clear(); ProfitWhetstone.Clear(); ProfitWisdom.Clear(); ProfitWSextant.Clear(); ProfitYSextant.Clear(); }