Example #1
0
 public AbilityMoveData(AbilityResultInfo _data, GameObject _user)
 {
     moveType       = _data.NeedMove ? SelfShiftType.DIRECTION : SelfShiftType.NO;
     isForce        = true;
     user           = _user;
     AbilityDestPos = ActorMoveFSM.LineCast(_data.curDestPos, true);
     direction      = _data.Dir;
     rushHoldTime   = _data.curMoveTime;
     if (_data.target != null)
     {
         target = _data.target.gameObject;
     }
     faceToPos = _data.UserActor.transform.position;
 }
Example #2
0
 public AbilityMoveData(AbilityInstance _data, GameObject _user)
 {
     dataInfo = _data;
     if (dataInfo.NeedPrepare)
     {
         startCaculatTime = Time.time;
         prepareDuration  = dataInfo.PrepareDuration;
     }
     moveType = _data.PerformanceRef.selfShiftType;
     user     = _user;
     if (_data.TargetActor != null)
     {
         target = _data.TargetActor.gameObject;
     }
     AbilityDestPos = ActorMoveFSM.LineCast(new Vector3(_data.endPosX, _data.endPosY, _data.endPosZ), true);
     direction      = Quaternion.Euler(0.0f, _data.DirY, 0.0f) * new Vector3(0, 0, 1);
     rushValue      = _data.RushValue;
     rushHoldTime   = _data.RushHoldTime;
     InitDirection();
 }