Example #1
0
        private static void Process()
        {
            Player.GameSocket.Crypto.SetKeys(UniqueId, UniqueId);
            var characters = SelectorSystem.GetPlayersFor(Player.AccountId).ToList();

            if (characters.Any(c => c.LoginType == LoginType.Create))
            {
                if (!Player.GameSocket.Socket.Connected)
                {
                    return;
                }
                Player.ForceSend(MsgText.Create(Constants.System, Constants.Allusers, "NEW_ROLE", MsgTextType.LoginInformation), 29 + Constants.System.Length + Constants.Allusers.Length + "NEW_ROLE".Length);
            }
            else
            {
                var availableChars = characters.Where(c => c.Online == false).ToList();

                if (availableChars.Count == 0)
                {
                    characters[0].Disconnect();
                    characters[0].GameSocket     = Player.GameSocket;
                    characters[0].GameSocket.Ref = characters[0];
                    Player = characters[0];
                }
                else
                {
                    availableChars[0].GameSocket     = Player.GameSocket;
                    availableChars[0].GameSocket.Ref = availableChars[0];
                    Player = availableChars[0];
                }

                Player.ForceSend(MsgText.Create(Constants.System, Constants.Allusers, Constants.AnswerOk, MsgTextType.LoginInformation), 29 + Constants.System.Length + Constants.Allusers.Length + Constants.AnswerOk.Length);
                var p = LegacyPackets.CharacterInformation(Player);
                Player.ForceSend(p, BitConverter.ToUInt16(p, 0));
            }
        }
Example #2
0
        private static async void Process(Player player, int npcIdoverride = 0)
        {
            if (Control == 255 && player.Online)
            {
                player.CurrentNpcId = 0;
            }

            if (player.CurrentNpcId == 0)
            {
                return;
            }

            var id = player.CurrentNpcId;

            if (npcIdoverride != 0)
            {
                id = npcIdoverride;
            }

            switch (id)
            {
            case 1337:
            {
                switch (Control)
                {
                case 255:
                    player.CurrentNpcId = 1337;
                    using (var packet = new NpcDialog(10))
                    {
                        packet

                        .Text("Select Char")
                        .Link("Next", 1)
                        .Link("Select", 10)
                        .Link("New", 100)
                        .Finish();

                        player.Send(packet);
                    }
                    break;

                case 1:
                    var players = SelectorSystem.GetPlayersFor(player.AccountId).ToList();

                    var index = players.IndexOf(player);
                    if (index + 1 > players.Count - 1)
                    {
                        index = 0;
                    }
                    else
                    {
                        index++;
                    }

                    player = SelectorSystem.SwapCharacter(player, players[index]);
                    player.Send(LegacyPackets.CharacterInformation(player));
                    player.Send(MsgAction.MapShowPacket(player));
                    player.AddStatusEffect(StatusEffect.Frozen);
                    ScreenSystem.Create(player);
                    ScreenSystem.Update(player);
                    break;

                case 10:
                    player.RemoveStatusEffect(StatusEffect.Frozen);
                    ScreenSystem.Create(player);
                    player.AddSpawnProtection();
                    player.IncrementXp();

                    foreach (var kvp in player.Skills)
                    {
                        player.Send(MsgSkill.Create(kvp.Value));
                    }
                    foreach (var prof in player.Profs)
                    {
                        player.Send(MsgProf.Create(prof.Value));
                    }

                    EntityLogic.Recalculate(player);
                    player.CurrentHp = player.MaximumHp;
                    player.CurrentMp = player.MaximumMp;
                    GameWorld.Maps[player.MapId].Enter(player);

                    player.Send(MsgAction.Create(player, (int)player.PkMode, MsgActionType.ChangePkMode));
                    player.Send(MsgUpdate.Create(player, player.Stamina, MsgUpdateType.Stamina));
                    player.Send(MsgUpdate.Create(player, player.Class, MsgUpdateType.Class));
                    player.Online = true;

                    if (player.HasFlag(StatusEffect.SuperMan))
                    {
                        BuffSystem.Create(player);
                        BuffSystem.AddBuff(player, new Buff(player, SkillId.Superman, TimeSpan.FromSeconds(10)));
                    }
                    if (player.HasFlag(StatusEffect.Cyclone))
                    {
                        BuffSystem.Create(player);
                        BuffSystem.AddBuff(player, new Buff(player, SkillId.Cyclone, TimeSpan.FromSeconds(10)));
                    }

                    if (player.PkPoints > 1)
                    {
                        player.PkPJob = new Job(TimeSpan.FromSeconds(15), () => player.PkPoints--);
                        YiScheduler.Instance.Do(player.PkPJob);
                    }
                    ScreenSystem.Send(player, MsgAction.Create(player, player.UniqueId, MsgActionType.EntityRemove));
                    ScreenSystem.Send(player, MsgSpawn.Create(player));
                    break;

                case 100:
                    SelectorSystem.CreateNewCharacterFor(player.AccountId);
                    player.Disconnect();
                    break;
                }
                break;
            }

            default:
            {
                if (!await ScriptEngine.ActivateNpc(player, NpcId, (byte)Control, Input))
                {
                    if (GameWorld.Find(NpcId, out Npc npc) && Control == 0)
                    {
                        ConquerActionProcessor.ExecuteAction(npc, player, Control);
                    }
                    //Message.SendTo(player, $"[{player.CurrentNpcId}] Npc has no script.", MsgTextType.Talk);
                }
                break;
            }
            }
        }