private void FeatureSelector_ValueChanged(MenuSelector selector, SelectorEventArgs e) { if (e.NewValue != "Off") { UpdateManager.CreateIngameUpdate(200, IngameUpdate); } else { UpdateManager.DestroyIngameUpdate(IngameUpdate); } }
// Token: 0x0600002B RID: 43 RVA: 0x000053CC File Offset: 0x000035CC private void EffectNameOnValueChange(object sender, SelectorEventArgs <string> e) { if (e.NewValue == e.OldValue) { return; } foreach (ParticleEffect particleEffect in this.particles.Values) { particleEffect.Dispose(); } this.particles.Clear(); this.units.Clear(); UpdateManager.BeginInvoke(delegate { foreach (Unit9 unit in EntityManager9.Units) { this.OnUnitAdded(unit); } }, 0); }
// Token: 0x06000075 RID: 117 RVA: 0x00009328 File Offset: 0x00007528 private void FocusTargetOnValueChanged(object sender, SelectorEventArgs <string> e) { string newValue = e.NewValue; if (newValue == "Near mouse") { this.getTargetsFunc = new Func <Unit9, float, IEnumerable <Unit9> >(this.ClosestToMouse); return; } if (newValue == "Near hero") { this.getTargetsFunc = new Func <Unit9, float, IEnumerable <Unit9> >(this.ClosestToUnit); return; } if (!(newValue == "Lowest health")) { return; } this.getTargetsFunc = new Func <Unit9, float, IEnumerable <Unit9> >(this.LowestHealth); }
private void FocusTargetOnValueChanged(object sender, SelectorEventArgs <string> e) { switch (e.NewValue) { case "Near mouse": { this.getTargetsFunc = this.ClosestToMouse; break; } case "Near hero": { this.getTargetsFunc = this.ClosestToUnit; break; } case "Lowest health": { this.getTargetsFunc = this.LowestHealth; break; } } }
/*public void Dispose() * { * Weather.SetValue(0); * * WeatherItem.PropertyChanged -= WeatherItemChanged; * }*/ private void OnWeatherValueChanged(MenuSelector selector, SelectorEventArgs e) { ConVarManager.SetValue("cl_weather", Array.IndexOf(WeatherNames, e.NewValue)); }
private void styleControl1_ParserReady(object sender, SelectorEventArgs e) { textBoxStyles.Text = e.Selector.ToString(); }