public void SetStatic()
 {
     SlotAnimator.SetBool("Selected", true);
     SelectorAnimator.SetTrigger("Available");
 }
 public void SetDeselected()
 {
     SlotAnimator.SetBool("Selected", false);
     SelectorAnimator.SetTrigger("Deselected");
     selectorPlus.gameObject.SetActive(false);
 }
 public void SetActive()
 {
     SlotAnimator.SetBool("Selected", true);
     SelectorAnimator.SetTrigger("Selected");
 }