public void SetStatic() { SlotAnimator.SetBool("Selected", true); SelectorAnimator.SetTrigger("Available"); }
public void SetDeselected() { SlotAnimator.SetBool("Selected", false); SelectorAnimator.SetTrigger("Deselected"); selectorPlus.gameObject.SetActive(false); }
public void SetActive() { SlotAnimator.SetBool("Selected", true); SelectorAnimator.SetTrigger("Selected"); }