private bool IsTargetForAnyone(VoxelData target)
        {
            if (target.Weight < GameConstants.MinVoxelActorWeight)
            {
                return(false);
            }

            for (int i = 0; i < m_selectedUnitDescriptors.Length; ++i)
            {
                SelectionDescriptor descriptor = m_selectedUnitDescriptors[i];
                int playerIndex = PlayerIndex;

                if (target.IsTargetFor(descriptor.Type, descriptor.Weight, playerIndex))
                {
                    bool targetIsUnit = VoxelData.IsUnit(target.Type);
                    if (!targetIsUnit || target.Owner != PlayerIndex)
                    {
                        if (descriptor.Type == (int)KnownVoxelTypes.Bomb || targetIsUnit)
                        {
                            return(true);
                        }
                    }
                }
            }

            return(false);
        }
            public override bool Equals(object obj)
            {
                if (obj is SelectionDescriptor)
                {
                    SelectionDescriptor descriptor = (SelectionDescriptor)obj;

                    return(descriptor.Type == Type && descriptor.Weight == Weight);
                }
                return(false);
            }
        private void Update()
        {
            if (m_gameState.IsActionsMenuOpened(LocalPlayerIndex))
            {
                return;
            }

            if (m_gameState.IsMenuOpened(LocalPlayerIndex))
            {
                return;
            }

            if (m_gameState.IsContextActionInProgress(LocalPlayerIndex))
            {
                return;
            }

            if (m_gameState.IsPaused || m_gameState.IsPauseStateChanging)
            {
                return;
            }

            int playerIndex = PlayerIndex;

            if (m_mapCursor != m_cameraController.MapCursor)
            {
                m_mapCursor = m_cameraController.MapCursor;


                VoxelData newSelectedTarget = null;
                VoxelData target            = null;
                int       width             = m_map.Map.GetMapSizeWith(GameConstants.MinVoxelActorWeight);
                if (m_mapCursor.Row >= 0 && m_mapCursor.Col >= 0 && m_mapCursor.Row < width && m_mapCursor.Col < width)
                {
                    MapCell cell = m_map.Map.Get(m_mapCursor.Row, m_mapCursor.Col, m_cameraController.Weight);

                    for (int i = 0; i < m_selectedUnitDescriptors.Length; ++i)
                    {
                        SelectionDescriptor descriptor = m_selectedUnitDescriptors[i];
                        bool lowestPossible            = true;
                        cell.GetDefaultTargetFor(descriptor.Type, descriptor.Weight, playerIndex, lowestPossible, out target, playerIndex);
                        if (target != null)
                        {
                            break;
                        }
                    }
                }

                if (target != null && target.VoxelRef != null && target.UnitOrAssetIndex != -1)
                {
                    //Player could not destroy own units (and should not be able to select them as target)
                    if (!VoxelData.IsControllableUnit(target.Type) || target.Owner != playerIndex)
                    {
                        newSelectedTarget = target;
                    }
                }

                if (m_previouslySelected != newSelectedTarget)
                {
                    if (newSelectedTarget == null)
                    {
                        ClearSelection();
                        m_selectedTarget     = null;
                        m_previouslySelected = null;
                    }
                    else
                    {
                        m_previouslySelected = newSelectedTarget;
                        TryEnableTargetAutoSelectionMode();
                        if (m_isTargetAutoSelectionMode)
                        {
                            m_selectedTarget = newSelectedTarget;
                            TargetSelectionSelect(playerIndex, target.Owner, m_selectedTarget.UnitOrAssetIndex);
                        }
                    }
                }
            }
            else
            {
                if (m_selectedTarget != null)
                {
                    IVoxelDataController dc = m_gameState.GetVoxelDataController(m_selectedTarget.Owner, m_selectedTarget.UnitOrAssetIndex);
                    if (dc != null && dc.IsAlive)
                    {
                        Coordinate cursorCoord = new Coordinate(m_cameraController.MapCursor, GameConstants.MinVoxelActorWeight, 0).ToWeight(dc.ControlledData.Weight);
                        if (cursorCoord.MapPos != dc.Coordinate.MapPos)
                        {
                            Coordinate coord = dc.Coordinate.ToWeight(GameConstants.MinVoxelActorWeight);
                            m_cameraController.MapPivot = coord.MapPos;
                            m_cameraController.SetVirtualMousePosition(coord, true, false);
                            m_mapCursor = m_cameraController.MapCursor;
                        }
                    }
                }
            }

            if (m_inputManager.GetButtonDown(InputAction.X, LocalPlayerIndex))
            {
                bool hasSelected = m_targetSelection.HasSelected(playerIndex);

                Select(playerIndex);

                if (!hasSelected)
                {
                    m_isTargetAutoSelectionMode = true;
                }
            }
            else if (m_inputManager.GetButtonUp(InputAction.RB, LocalPlayerIndex))
            {
                m_isTargetAutoSelectionMode = false;

                ClearSelection();
            }
        }