Example #1
0
        private void TilesetControl_MouseMove(object sender, MouseEventArgs e)
        {
            int w = Width / tile_width * tile_width;
            int h = Height / tile_height * tile_height;

            if (_is_multi && _multi_select && e.X > 0 && e.Y > 0 && e.X < w && e.Y < h)
            {
                short Current = GetTileIndexAt(e.X, e.Y);
                if (Current != -1 && !SelectedTiles.Contains(Current))
                {
                    SelectedTiles.Add(Current);
                    SelectedX.Add(e.X / tile_width / Zoom);
                    SelectedY.Add(e.Y / tile_height / Zoom);
                    Refresh();
                }
            }

            if (CanDrag && do_drag && _selection != -1)
            {
                int xx = drag_start.X - e.X;
                int yy = drag_start.Y - e.Y;
                if (Math.Sqrt(xx * xx + yy * yy) > 4)
                {
                    Frame frame = new Frame();
                    frame.Index = (short)_selection;
                    DoDragDrop(new DataObject("ImageFrame", frame), DragDropEffects.All);
                    do_drag = false;
                }
            }
        }
Example #2
0
        // very important!!
        public void CompileSelectedTiles()
        {
            List <short> list = new List <short>();

            // remove invalid tiles from map:
            while (SelectedTiles.Contains(-1))
            {
                SelectedTiles.Remove(-1);
            }

            SelectedTiles.Sort();
            SelectedX.Sort();
            SelectedY.Sort();
            int index  = 0;
            int woz    = (Width / twz);
            int width  = SelectedX[SelectedX.Count - 1] - SelectedX[0] + 1;
            int height = SelectedY[SelectedY.Count - 1] - SelectedY[0] + 1;

            int h = height * tile_height, w = width * tile_width;

            if (SelectedMap != null)
            {
                SelectedMap.Dispose();
            }
            SelectedMap = new Bitmap(w, h, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            Graphics g = Graphics.FromImage(SelectedMap);

            for (int y = SelectedY[0]; y < SelectedY[0] + height; ++y)
            {
                for (int x = SelectedX[0]; x < SelectedX[0] + width; ++x)
                {
                    if (index < SelectedTiles.Count && SelectedTiles[index] != x + y * woz)
                    {
                        SelectedTiles.Insert(index, -1);
                    }
                    index++;
                }
            }

            index = 0;
            for (int y = 0; y < h; y += tile_height)
            {
                for (int x = 0; x < w; x += tile_width)
                {
                    if (index < SelectedTiles.Count && SelectedTiles[index] != -1)
                    {
                        g.DrawImage(tiles[SelectedTiles[index]].Graphic, x, y, tile_width, tile_height);
                        list.Add(SelectedTiles[index]);
                    }
                    else
                    {
                        g.FillRectangle(Brushes.Gray, x, y, tile_width, tile_height);
                        list.Add(-1);
                    }
                    ++index;
                }
            }
            g.Dispose();
            SelectedIndices = list.ToArray();
        }
Example #3
0
 private void TilesetControl_MouseDown(object sender, MouseEventArgs e)
 {
     if (e.Button == MouseButtons.Left || e.Button == MouseButtons.Right)
     {
         drag_start = e.Location;
         do_drag    = true;
         if (!_ctrl)
         {
             SelectedTiles.Clear(); // if no ctrl-click, clear the selection.
             SelectedX.Clear();
             SelectedY.Clear();
             SelectedIndices = SelectedTiles.ToArray();
         }
         short Current = GetTileIndexAt(e.X, e.Y);
         if (Current != -1)
         {
             if (!_is_multi)
             {
                 _selection = Current;
             }
             if (!SelectedTiles.Contains(Current))
             {
                 SelectedTiles.Add(Current);
                 SelectedX.Add(e.X / tile_width / Zoom);
                 SelectedY.Add(e.Y / tile_height / Zoom);
             }
             else if (_ctrl)
             {
                 SelectedTiles.Remove(Current);
                 SelectedX.Remove(e.X / tile_width / Zoom);
                 SelectedY.Remove(e.Y / tile_height / Zoom);
             }
         }
         _multi_select = true;
         Refresh();
     }
 }