Example #1
0
 public void UseAttack(Unit targetUnit)
 {
     if (targetUnit != null)
     {
         //if (SelectedUnit.CanAttackTarget(targetUnit))
         //{
         SelectedUnit.TriggerAttack(targetUnit);
         RefreshEffectManager();
         GameManager.instance.uiManager.RefreshUI();
         //}
     }
 }