Example #1
0
        void Session_MoneyIncreased(object sender, EventArgs e)
        {
            Button bt = SelectedTower.GetButton("BuyTower");
            Button ut = SelectedTower.GetButton("UpgradeTower");

            if (bt != null)
            {
                if (clickedTower != null && clickedTower.Cost <= Session.ActivePlayer.Money)
                {
                    bt.Texture = Session.Map.SmallNormalButtonTexture;
                    bt.SetColor(Session.Map.ForeColor);

                    if (bt.State == UIButtonState.Inactive)
                    {
                        bt.LeftClickEvent += new EventHandler(buyTower_LeftClick);
                        bt.Activate();
                    }
                }
            }

            else if (ut != null)
            {
                if (clickedTower != null && clickedTower.UpgradeCost <= Session.ActivePlayer.Money && clickedTower.Level + 1 < clickedTower.MaxLevel)
                {
                    ut.Texture = Session.Map.SmallNormalButtonTexture;
                    ut.SetColor(Session.Map.ForeColor);

                    if (ut.State == UIButtonState.Inactive)
                    {
                        ut.LeftClickEvent += new EventHandler(upgradeTower_LeftClick);
                        ut.Activate();
                    }
                }
            }
        }
Example #2
0
        void Session_TowerPurchased(object sender, TowerEventArgs ptea)
        {
            ptea.t.LeftClickEvent += new EventHandler(clickableTower_LeftClickEvent);
            Button b = SelectedTower.GetButton("BuyTower");

            if (clickedTower.Cost > Session.ActivePlayer.Money)
            {
                b.Texture = Session.Map.SmallErrorButtonTexture;
                b.SetColor(Session.Map.ErrorColor);

                if (b.State == UIButtonState.Active)
                {
                    b.LeftClickEvent -= buyTower_LeftClick;
                    b.Deactivate();
                }
            }
        }
Example #3
0
        void upgradeTower_LeftClick(object sender, EventArgs e)
        {
            Button b = sender as Button;

            if (b != null)
            {
                Tower t = b.StoredObject as Tower;
                Session.UpgradeTower(t);
                b.ButtonText.Value = String.Format("Upgrade Tower (Costs {0})", clickedTower.UpgradeCost);
                SelectedTower.GetButton("SellTower").ButtonText.Value = String.Format("Sell Tower (Receive {0})", (int)(clickedTower.TotalCost * clickedTower.SellScalar));
                SelectedTower.GetText("Stats").Value     = clickedTower.CurrentStatistics.ToShortString();
                SelectedTower.GetText("Price").Value     = String.Format("Price: {0}", clickedTower.TotalCost);
                SelectedTower.GetText("TowerName").Value = clickedTower.Name + " " + (clickedTower.Level + 1).ToString();

                if (clickedTower.UpgradeCost > Session.ActivePlayer.Money || clickedTower.Level == clickedTower.MaxLevel)
                {
                    b.Texture = Session.Map.SmallErrorButtonTexture;
                    b.SetColor(Session.Map.ErrorColor);
                    b.LeftClickEvent -= upgradeTower_LeftClick;
                    b.Deactivate();
                }
            }
        }