Example #1
0
        public void RefreshASIStates()
        {
            // Rebuild the list of shown ASIs
            if (SelectedTarget != null)
            {
                var selectedObject          = SelectedASI;
                var installedASIs           = SelectedTarget.GetInstalledASIs();
                var installedKnownASIMods   = installedASIs.OfType <KnownInstalledASIMod>();
                var installedUnknownASIMods = installedASIs.OfType <UnknownInstalledASIMod>();
                var notInstalledASIs        = ASIManager.GetASIModsByGame(SelectedTarget.Game).Except(installedKnownASIMods.Select(x => x.AssociatedManifestItem.OwningMod));
                DisplayedASIMods.ReplaceAll(installedKnownASIMods.OrderBy(x => x.AssociatedManifestItem.Name));
                DisplayedASIMods.AddRange(installedUnknownASIMods.OrderBy(x => x.UnmappedFilename));
                DisplayedASIMods.AddRange(notInstalledASIs.OrderBy(x => x.LatestVersion.Name));

                // Attempt to re-select the existing object
                if (DisplayedASIMods.Contains(selectedObject))
                {
                    SelectedASI = selectedObject;
                }
                else
                {
                    foreach (var v in DisplayedASIMods)
                    {
                        if (v is KnownInstalledASIMod kim && kim.AssociatedManifestItem.OwningMod == selectedObject)
                        {
                            SelectedASI = v;
                            break;
                        }
                    }
                }



                //Application.Current.Dispatcher.Invoke(() =>
                //{
                //    DisplayedASIMods.ReplaceAll(DisplayedASIMods.Where(x => x is ASIMod).ToList());
                //});
                ////Clear installation states
                //foreach (var asi in DisplayedASIMods)
                //{
                //    if (asi is ASIMod a)
                //    {
                //        //a.UIOnly_Installed = false;
                //        //a.UIOnly_Outdated = false;
                //        //a.InstalledInfo = null;
                //    }
                //}
            }

            //InstalledASIs = GetInstalledASIMods(Game);
            //MapInstalledASIs();
            //UpdateSelectionTexts(SelectedASI);
        }