private void OnSelectedOutline(SelectedOutlineArgs args) { switch (args.OutlineObject.name) { case "Start Image": SceneManager.LoadScene("Scenes/Game", LoadSceneMode.Single); break; } }
private void OnSelectedOutline(SelectedOutlineArgs args) { Transform crateEmpty = args.OutlineObject.transform.parent; crateEmpty.parent = gameObject.transform; crateEmpty.GetComponent <BoxCollider>().isTrigger = true; Rigidbody rb = crateEmpty.GetComponent <Rigidbody>(); rb.useGravity = false; rb.isKinematic = true; manager.shouldObserveOutlines = false; // Play game sound if (playOnAttach != null) { GetComponent <AudioSource>().PlayOneShot(playOnAttach); } }