Example #1
0
        public override bool HandleMovement(MoveSelectionEvent moveEvent)
        {
            foreach (var h in SelectedHitObjects.OfType <TauHitObject>())
            {
                if (h is HardBeat)
                {
                    continue;
                }

                h.Angle = ScreenSpaceDrawQuad.Centre.GetDegreesFromPosition(moveEvent.ScreenSpacePosition);

                EditorBeatmap?.UpdateHitObject(h);
            }

            return(true);
        }
        public void SetStrongState(bool state)
        {
            var hits = SelectedHitObjects.OfType <Hit>();

            ChangeHandler.BeginChange();

            foreach (var h in hits)
            {
                if (h.IsStrong != state)
                {
                    h.IsStrong = state;
                    EditorBeatmap.UpdateHitObject(h);
                }
            }

            ChangeHandler.EndChange();
        }
        private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
        {
            var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield;

            var currentColumn = maniaPlayfield.GetColumnByPosition(moveEvent.ScreenSpacePosition);

            if (currentColumn == null)
            {
                return;
            }

            int columnDelta = currentColumn.Index - lastColumn;

            if (columnDelta == 0)
            {
                return;
            }

            int minColumn = int.MaxValue;
            int maxColumn = int.MinValue;

            foreach (var obj in SelectedHitObjects.OfType <ManiaHitObject>())
            {
                if (obj.Column < minColumn)
                {
                    minColumn = obj.Column;
                }
                if (obj.Column > maxColumn)
                {
                    maxColumn = obj.Column;
                }
            }

            columnDelta = Math.Clamp(columnDelta, -minColumn, maniaPlayfield.TotalColumns - 1 - maxColumn);

            foreach (var obj in SelectedHitObjects.OfType <ManiaHitObject>())
            {
                obj.Column += columnDelta;
            }
        }
        private void performColumnMovement(DragEvent dragEvent)
        {
            var lastColumn    = composer.ColumnAt(dragEvent.ScreenSpaceLastMousePosition);
            var currentColumn = composer.ColumnAt(dragEvent.ScreenSpaceMousePosition);

            if (lastColumn == null || currentColumn == null)
            {
                return;
            }

            int columnDelta = currentColumn.Index - lastColumn.Index;

            if (columnDelta == 0)
            {
                return;
            }

            int minColumn = int.MaxValue;
            int maxColumn = int.MinValue;

            foreach (var obj in SelectedHitObjects.OfType <CrossHitObject>())
            {
                if (obj.Column < minColumn)
                {
                    minColumn = obj.Column;
                }
                if (obj.Column > maxColumn)
                {
                    maxColumn = obj.Column;
                }
            }

            columnDelta = MathHelper.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);

            foreach (var obj in SelectedHitObjects.OfType <CrossHitObject>())
            {
                obj.Column += columnDelta;
            }
        }
        public override bool HandleMovement(MoveSelectionEvent moveEvent)
        {
            Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
            Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);

            // Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
            foreach (var h in SelectedHitObjects.OfType <OsuHitObject>())
            {
                if (h is Spinner)
                {
                    // Spinners don't support position adjustments
                    continue;
                }

                // Stacking is not considered
                minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
                maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
            }

            if (minPosition.X < 0 || minPosition.Y < 0 || maxPosition.X > DrawWidth || maxPosition.Y > DrawHeight)
            {
                return(false);
            }

            foreach (var h in SelectedHitObjects.OfType <OsuHitObject>())
            {
                if (h is Spinner)
                {
                    // Spinners don't support position adjustments
                    continue;
                }

                h.Position += moveEvent.InstantDelta;
            }

            return(true);
        }