public static void SetSelectedEase(this Sequence sequence, SelectedEase selectedEase, Ease easeType, FsmAnimationCurve animationCurve)
        {
            switch (selectedEase)
            {
            case SelectedEase.EaseType: sequence.SetEase(easeType); break;

            case SelectedEase.AnimationCurve: sequence.SetEase(animationCurve.curve); break;
            }
        }
        public static void SetSelectedEase(this Tween tween, SelectedEase selectedEase, Ease easeType, FsmAnimationCurve animationCurve)
        {
            switch (selectedEase)
            {
            case SelectedEase.EaseType: tween.SetEase(easeType); break;

            case SelectedEase.AnimationCurve: tween.SetEase(animationCurve.curve); break;
            }
        }