public static void SetSelectedEase(this Sequence sequence, SelectedEase selectedEase, Ease easeType, FsmAnimationCurve animationCurve) { switch (selectedEase) { case SelectedEase.EaseType: sequence.SetEase(easeType); break; case SelectedEase.AnimationCurve: sequence.SetEase(animationCurve.curve); break; } }
public static void SetSelectedEase(this Tween tween, SelectedEase selectedEase, Ease easeType, FsmAnimationCurve animationCurve) { switch (selectedEase) { case SelectedEase.EaseType: tween.SetEase(easeType); break; case SelectedEase.AnimationCurve: tween.SetEase(animationCurve.curve); break; } }