Example #1
0
 public void Draw(SpriteBatch spritebatch)
 {
     if (Textured == true)
     {
         if (Selected)
         {
             spritebatch.Draw(SelectedTexture, position, null, Color.White, 0f, new Vector2(mainTexture.Width / 2, mainTexture.Height / 2), 1.0f, SpriteEffects.None, 0);
         }
         else
         {
             spritebatch.Draw(CurrentTexture, position, null, Color.White, 0f, new Vector2(mainTexture.Width / 2, mainTexture.Height / 2), 1.0f, SpriteEffects.None, 0);
         }
         spritebatch.DrawString(Font, Text, textPosition, FontColor, 0f, new Vector2(mainTexture.Width / 2, mainTexture.Height / 2), 1.0f, SpriteEffects.None, 0);
     }
     else
     {
         if (Selected == true)
         {
             SelectedBox.Draw(spritebatch);
         }
         else
         {
             DefaultBox.Draw(spritebatch);
         }
         spritebatch.DrawString(Font, Text, textPosition, FontColor);
     }
 }
 public void Draw(SpriteBatch spritebatch)
 {
     if (Textured == true)
     {
         spritebatch.Draw(CurrentTexture, Position, Color.White);
         spritebatch.DrawString(Font, Text, TextPosition, FontColor);
     }
     else
     {
         if (Selected == true)
         {
             SelectedBox.Draw(spritebatch);
         }
         else
         {
             DefaultBox.Draw(spritebatch);
         }
         spritebatch.DrawString(Font, Text, TextPosition, FontColor);
     }
 }