public void zAxisSelected() { selectedAxis = SelectedAxis.zAxis; GetGraphPoints(); graphCreator.CreateGraph(); }
public void OnMouseUp(object sender, MouseEventArgs e) { if (Hidden) { return; } if (e.Button == MouseButtons.Left) { selectedAxis = SelectedAxis.None; } }
private Vector3 GetAxisPlaneHitPoint(SceneObject obj, Ray ray) { Vector3 planeDisplacement = (obj.Transform.Position * SelectedAxis.Abs()); float sign = planeDisplacement.IsZero() ? 1 : Math.Sign(planeDisplacement.X + planeDisplacement.Y + planeDisplacement.Z); Plane p1 = new Plane(planeDisplacement.Length, sign * SelectedAxis); float dist; if (p1.IntersectsRay(ray, out dist)) { return(ray.Origin + ray.Direction.Normalized() * dist); } return(Vector3.Zero); }
public void OnMouseDown(object sender, MouseEventArgs e) { if (Hidden) return; var scene = sender as Form1; if (scene != null && e.Button == MouseButtons.Left) { var raycast = new BulletSharp.RaycastInfo(); var callback = new BulletSharp.CollisionWorld.ClosestRayResultCallback(e.MouseRay.Origin, e.MouseRay.Origin + e.MouseRay.Direction * e.MouseRayFarPoint); var collisionWorld = scene.collisionWorld; collisionWorld.RayTest(e.MouseRay.Origin, e.MouseRay.Origin + e.MouseRay.Direction * e.MouseRayFarPoint, callback); if (callback.HasHit) { if (callback.CollisionObject == rightContact) this.selectedAxis = SelectedAxis.U; else if (callback.CollisionObject == forwardContact) this.selectedAxis = SelectedAxis.V; else if (callback.CollisionObject == upContact) this.selectedAxis = SelectedAxis.W; else return; worldRegistrationPosition = callback.HitPointWorld - this.position; } } }
public void OnMouseUp(object sender, MouseEventArgs e) { if (Hidden) return; if (e.Button == MouseButtons.Left) { selectedAxis = SelectedAxis.None; } }