Example #1
0
 // Use this for initialization
 void Start()
 {
     //フェードマネージャーを取得
     fmana = GameObject.Find("Canvas").GetComponent <FadeManager>();
     //フェードイン開始
     fmana.FadeIn();
     //プレイヤー選択スクリプトの取得
     select = GameObject.Find("Select_Player").GetComponent <Select_Player>();
 }
Example #2
0
 public void Player_Init()
 {
     // プレイヤーのコンポーネントを取得
     player_Draw = GameObject.Find("Canvas");
     player      = player_Draw.GetComponent <Select_Player>();
     player.setSence(Select_Player.Character_Sence.NEXT_STAGESELECT);
     // マウスカーソル非表示
     Cursor.lockState = CursorLockMode.Locked;
     Cursor.visible   = false;
     // ステージ番号を取得 (結合時にコメント解除)
     Set_Player_Number();
 }
 public void Init()
 {
     player      = GetComponent <Select_Player>();
     player_data = GameObject.Find("Canvas").GetComponent <Select_Player_Data>();
     Load_Data(player_data, player_data.datapath);
     max_stage = 5;
     player_data.delete_start = false;
     if (player.sence == Select_Player.Character_Sence.NEXT_STAGESELECT)
     {
         Clear_Init();
     }
 }
Example #4
0
    public void Draw_Texture(Select_Player player)
    {
        // プレイヤーのシーン遷移
        switch (player.sence)
        {
        case Select_Player.Character_Sence.NEXT_STAGESELECT: { Draw_LoadNow_FadeIn(Select_Player.Character_Sence.GAME_STAGESELECT); break; }

        case Select_Player.Character_Sence.GAME_STAGESELECT: { Draw_StageSelect(); break; }

        case Select_Player.Character_Sence.NEXT_GAMEMAIN: { Draw_LoadNow_FadeOut(Select_Player.Character_Sence.NEXT_GAMEMAIN); break; }

        case Select_Player.Character_Sence.NEXT_GAMETITLE: { Draw_LoadNow_FadeOut(Select_Player.Character_Sence.NEXT_GAMETITLE); break; }
        }
    }
Example #5
0
    [SerializeField] private int max_scroll_number;         // 最大のスクロール値(最大ステージ数)

    // Start is called before the first frame update
    void Start()
    {
        player_input = GameObject.Find("Canvas");
        player       = player_input.GetComponent <Select_Player>();
        //button_flg = false;
    }
 // Start is called before the first frame update
 void Start()
 {
     player_Draw = GameObject.Find("Canvas");
     player      = player_Draw.GetComponent <Select_Player>();
     audioSource = GetComponent <AudioSource>();
 }