/// <summary> /// 職業の決定処理 /// </summary> private void jobChose() { this.choseJob = jobSelectView.getElement(); jobSelectView.delete(); selectView.detach(); inputHumanity(); Destroy(jobView.gameObject); }
/// <summary> /// インデックスをスクロールビューに表示させます /// </summary> private void inputIndex() { currentContent = MenuContents.INDEX; deleteCursors(); selectviewContainer.detach(); var contents = Enum.GetValues(typeof(MenuContents)); List <MenuIndexNode> contentsList = new List <MenuIndexNode>(); foreach (MenuContents menuContent in contents) { if (menuContent != MenuContents.INDEX) { var indexNode = Instantiate(menuIndexNodePrefab).GetComponent <MenuIndexNode>(); indexNode.setContent(menuContent); contentsList.Add(indexNode); } } indexSelectView = selectviewContainer.creatSelectView <MenuIndexNode, MenuContents>(contentsList); }