Example #1
0
        public SelectedTowerView(SelectTowerController selectTowerController)
        {
            this.selectTowerController = selectTowerController;

            ViewGroupId = new HashSet <int>();
            Enabled     = true;
        }
Example #2
0
    // Start is called before the first frame update
    void Awake()
    {
        if (TryGetComponent(out PlayerController playerController))
        {
            this.playerController = playerController;
        }

        if (TryGetComponent(out TowerPlacer towerPlacer))
        {
            this.towerPlacer = towerPlacer;
        }

        if (TryGetComponent(out TowerPlacerController towerPlacerController))
        {
            this.towerPlacerController = towerPlacerController;
        }

        if (TryGetComponent(out SelectTowerController selectTowerController))
        {
            this.selectTowerController = selectTowerController;
        }

        if (TryGetComponent(out PlayerTowerInteraction playerTowerInteraction))
        {
            this.playerTowerInteraction = playerTowerInteraction;
        }

        if (TryGetComponent(out PlayerMenu playerMenu))
        {
            this.playerMenu = playerMenu;
        }

        playerController.OnDeath += new PlayerController.MyEventHandler(OnDeath);
    }
Example #3
0
        public TestScreen()
        {
            camera = new Camera(new Vector2(0, 0))
            {
                Scale = new Vector2(0.8f)
            };

            enemyManager          = new EnemyManager();
            towerManager          = new TowerManager(enemyManager);
            bulletManager         = new BulletManager(enemyManager);
            particleManager       = new ParticleManager();
            towerPlacer           = new TowerPlacer(towerManager);
            selectTowerController = new SelectTowerController(towerManager, towerPlacer, camera);
            spawnerController     = new EnemySpawnerController(enemyManager);
            TowerSelectorController towerSelector = new TowerSelectorController(camera, towerPlacer, bulletManager, enemyManager, particleManager);

            // Create Tower prefabs.
            TowerFactory.Add("Tower1", new TestTower(bulletManager, enemyManager, particleManager));
            TowerFactory.Add("Tower2", new MachineGunPlaneTower(bulletManager, enemyManager, particleManager));

            enemyManager.OnEnemyReachedLastPoint += OnEnemyReachedGoal;

            // Controllers.
            controllers.Add(selectTowerController);
            controllers.Add(new MapMoverController(camera));
            controllers.Add(spawnerController);
            controllers.Add(enemyManager);
            controllers.Add(towerManager);
            controllers.Add(bulletManager);
            controllers.Add(particleManager);
            controllers.Add(towerSelector);
            //controllers.Add(new TestTowerPlacerScript(towerPlacer, TowerFactory.GetTower("Tower2"))); // TEST!

            // Views.
            views.Add(new SelectedTowerView(selectTowerController));
            views.Add(new MapView());
            views.Add(enemyManager);
            views.Add(towerManager);
            views.Add(bulletManager);
            views.Add(particleManager);

            AvailableTowersUiView availableTowersUi = new AvailableTowersUiView(new ButtonManager(), towerSelector, new Rectangle(700, 0, 300, 550));

            MouseOverlapsUI.AvailableTowersUi = availableTowersUi;

            // UI.
            uiViews.Add(availableTowersUi);

            spawnerController.Enabled = false;
        }
    // Start is called before the first frame update
    void Awake()
    {
        if (TryGetComponent(out SelectTowerController selectTowerController))
        {
            this.selectTowerController = selectTowerController;
        }

        if (TryGetComponent(out PlayerInterface playerInterface))
        {
            this.playerInterface = playerInterface;
        }

        if (DeleteMaterial == null)
        {
            Debug.LogError("Delete Material Missing!", this);
        }

        if (RepairMaterial == null)
        {
            Debug.LogError("Delete Repair Missing!", this);
        }
    }