/// <summary> /// Initializes the <see cref="LoadRobotState"/>. /// </summary> public override void Start() { robotDirectory = PlayerPrefs.GetString("RobotDirectory", (Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "//synthesis//Robots")); robotList = GameObject.Find("SimLoadRobotList").GetComponent <SelectScrollable>(); robotList.ThumbTexture = Resources.Load("Images/New Textures/Synthesis_an_Autodesk_Technology_2019_lockup_OL_stacked_no_year") as Texture2D; robotList.ListTextColor = Color.black; }
/// <summary> /// Initializes the <see cref="LoadRobotState"/>. /// </summary> public override void Start() { Auxiliary.FindGameObject("SimLoadRobot").SetActive(true); robotDirectory = PlayerPrefs.GetString("RobotDirectory"); robotList = GameObject.Find("SimLoadRobotList").GetComponent <SelectScrollable>(); robotList.ThumbTexture = Resources.Load("Images/New Textures/Synthesis_an_Autodesk_Technology_2019_lockup_OL_stacked_no_year") as Texture2D; robotList.ListTextColor = Color.white; }
/// <summary> /// Initializes required <see cref="GameObject"/> references. /// </summary> public override void Start() { fieldDirectory = PlayerPrefs.GetString("FieldDirectory", (Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + @"\Autodesk\synthesis\Fields")); mixAndMatchModeScript = Auxiliary.FindGameObject("MixAndMatchModeScript"); splashScreen = Auxiliary.FindGameObject("LoadSplash"); fieldList = GameObject.Find("SimLoadFieldList").GetComponent <SelectScrollable>(); fieldList.ThumbTexture = Resources.Load("Images/New Textures/Synthesis_an_Autodesk_Technology_2019_lockup_OL_stacked_no_year") as Texture2D; fieldList.ListTextColor = Color.black; }
/// <summary> /// Initializes required <see cref="GameObject"/> references. /// </summary> public override void Start() { Auxiliary.FindGameObject("SimLoadField").SetActive(true); fieldDirectory = PlayerPrefs.GetString("FieldDirectory"); mixAndMatchModeScript = Auxiliary.FindGameObject("MixAndMatchModeScript"); splashScreen = Auxiliary.FindGameObject("LoadSplash"); fieldList = GameObject.Find("SimLoadFieldList").GetComponent <SelectScrollable>(); fieldList.ThumbTexture = Resources.Load("Images/New Textures/Synthesis_an_Autodesk_Technology_2019_lockup_OL_stacked_no_year") as Texture2D; fieldList.ListTextColor = Color.black; }