public override void InitUIData() { base.InitUIData(); mInst = this; m_HardImgs = new Image[3]; m_HardImgs[0] = selfTransform.FindChild("UI_Menu/Menu/normal/Image").GetComponent <Image>(); m_HardImgs[1] = selfTransform.FindChild("UI_Menu/Menu/hard/Image").GetComponent <Image>(); m_HardImgs[2] = selfTransform.FindChild("UI_Menu/Menu/hardest/Image").GetComponent <Image>(); m_HardTxts1 = new Text[3]; m_HardTxts1[0] = selfTransform.FindChild("UI_Menu/Menu/normal/no/Label").GetComponent <Text>(); m_HardTxts1[1] = selfTransform.FindChild("UI_Menu/Menu/hard/no/Label").GetComponent <Text>(); m_HardTxts1[2] = selfTransform.FindChild("UI_Menu/Menu/hardest/no/Label").GetComponent <Text>(); m_HardTxts2 = new Text[3]; m_HardTxts2[0] = selfTransform.FindChild("UI_Menu/Menu/normal/Image/Label").GetComponent <Text>(); m_HardTxts2[1] = selfTransform.FindChild("UI_Menu/Menu/hard/Image/Label").GetComponent <Text>(); m_HardTxts2[2] = selfTransform.FindChild("UI_Menu/Menu/hardest/Image/Label").GetComponent <Text>(); m_BoxImg = m_Box.GetComponent <Image>(); m_StageInfo = selfTransform.FindChild("UI_Menu/ButtomLayer/Panel").GetComponent <UI_StageInfo>(); //m_StageItemObj = UIResourceMgr.LoadPrefab("UI/Prefabs/UI_Home/UI_StageItem") as GameObject; m_MapScroll = selfTransform.FindChild("mapscroll").GetComponent <UI_StageMapScroll>(); mBgTrans = transform.FindChild("mapscroll/content"); m_StageItemObj = selfTransform.FindChild("Items/UI_StageItem").gameObject; m_StageListObj = selfTransform.FindChild("UI_Menu/stagelist").gameObject; GoNextEffect = selfTransform.FindChild("UI_Menu/StartFightButton01/StartFightStar01").gameObject; mMenuUI = selfTransform.FindChild("UI_Menu").GetComponent <CanvasGroup>(); m_CountDownObject = selfTransform.FindChild("CountDownImage").gameObject; mLevelItems = new List <UI_LevelItem>(); for (int i = 0; i < 3; i++) { SelectLevelBox box = new SelectLevelBox(selfTransform.FindChild("BottomBar/AllBox/Box" + (i + 1))); mBoxs.Add(box); } mScrollBar = selfTransform.FindChild("BottomBar/Scrollbar").GetComponent <Scrollbar>(); m_MapScroll.beginDelegate = onBeginMoveCall; m_MapScroll.endDelegate = onEndMoveCall; GameEventDispatcher.Inst.addEventListener(GameEventID.F_ShowBox, ShowBox); GameEventDispatcher.Inst.addEventListener(GameEventID.UI_StageDataRefresh, OnStageDataRefreshed); //captionPath = "ZouMaDeng"; InitStr(); }
public override void InitUIData() { base.InitUIData(); mInst = this; m_HardImgs = new Image[3]; m_HardImgs[0] = selfTransform.FindChild("UI_Menu/Menu/normal/Image").GetComponent <Image>(); m_HardImgs[1] = selfTransform.FindChild("UI_Menu/Menu/hard/Image").GetComponent <Image>(); m_HardImgs[2] = selfTransform.FindChild("UI_Menu/Menu/hardest/Image").GetComponent <Image>(); m_HardTxts1 = new Text[3]; m_HardTxts1[0] = selfTransform.FindChild("UI_Menu/Menu/normal/no/Label").GetComponent <Text>(); m_HardTxts1[1] = selfTransform.FindChild("UI_Menu/Menu/hard/no/Label").GetComponent <Text>(); m_HardTxts1[2] = selfTransform.FindChild("UI_Menu/Menu/hardest/no/Label").GetComponent <Text>(); m_HardTxts2 = new Text[3]; m_HardTxts2[0] = selfTransform.FindChild("UI_Menu/Menu/normal/Image/Label").GetComponent <Text>(); m_HardTxts2[1] = selfTransform.FindChild("UI_Menu/Menu/hard/Image/Label").GetComponent <Text>(); m_HardTxts2[2] = selfTransform.FindChild("UI_Menu/Menu/hardest/Image/Label").GetComponent <Text>(); m_BoxImg = m_Box.GetComponent <Image>(); //m_StageItemObj = UIResourceMgr.LoadPrefab("UI/Prefabs/UI_Home/UI_StageItem") as GameObject; mBgTrans = transform.FindChild("mapscroll/content"); m_StageItemObj = selfTransform.FindChild("Items/UI_StageItem").gameObject; m_StageListObj = selfTransform.FindChild("UI_Menu/stagelist").gameObject; GoNextEffect = selfTransform.FindChild("UI_Menu/StartFightButton01/StartFightStar01").gameObject; mMenuUI = selfTransform.FindChild("UI_Menu").GetComponent <CanvasGroup>(); m_CountDownObject = selfTransform.FindChild("CountDownImage").gameObject; m_Slider = selfTransform.FindChild("BottomBar/Slider").GetComponent <Slider>(); m_SliderFront = selfTransform.FindChild("BottomBar/Slider/FillArea").gameObject; mChapterBgImg = selfTransform.FindChild("mapscroll/ChapterBgImg").GetComponent <Image>(); mLevelItems = new List <UI_LevelItem>(); for (int i = 0; i < 3; i++) { SelectLevelBox box = new SelectLevelBox(selfTransform.FindChild("BottomBar/AllBox/Box" + (i + 1))); mBoxs.Add(box); } GameEventDispatcher.Inst.addEventListener(GameEventID.UI_StageDataRefresh, OnStageDataRefreshed); GameEventDispatcher.Inst.addEventListener(GameEventID.UI_ChapterBoxGot, OnRewardGot); EventTriggerListener.Get(mChapterBgImg.gameObject).onEndDrag = OnEndDragHandler; //EventTriggerListener.Get(mChapterBgImg.gameObject).onDrag = OnEndDragHandler; }