private static void UpdateExtraInfo() { string temp = string.Empty; if (Characters.Sein != null) { SeinCharacter sein = Characters.Sein; Ori oriChar = Characters.Ori; string seinStuff = string.Empty; if (oriChar != null) { seinStuff = string.Concat(string.Format("Sein({0},{1})", oriChar.Position.x, oriChar.Position.y)); } temp = string.Concat((seinStuff), (sein.IsOnGround ? " Ground" : ""), (sein.PlatformBehaviour.PlatformMovement.IsOnWall ? " OnWall" : ""), (sein.PlatformBehaviour.PlatformMovement.IsOnCeiling ? " Ceiling" : ""), (sein.PlatformBehaviour.PlatformMovement.Falling ? " Falling" : ""), (sein.PlatformBehaviour.PlatformMovement.Jumping ? " Jumping" : ""), ((sein.Mortality.DamageReciever?.IsInvinsible).GetValueOrDefault(false) ? " Invin" : ""), (CharacterState.IsActive(sein.Abilities.DoubleJump) && sein.Abilities.DoubleJump.CanDoubleJump && !sein.IsOnGround && !sein.PlatformBehaviour.PlatformMovement.IsOnWall ? " DblJump" : ""), (CharacterState.IsActive(sein.Abilities.Jump) && sein.Abilities.Jump.CanJump ? " Jump" : ""), (CharacterState.IsActive(sein.Abilities.WallJump) && sein.Abilities.WallJump.CanPerformWallJump ? " WallJump" : ""), (CharacterState.IsActive(sein.Abilities.Bash) && sein.Abilities.Bash.CanBash ? " Bash" : ""), (CanPickup(sein) && !sein.Abilities.Carry.IsCarrying ? " Pickup" : ""), (!sein.Abilities.Carry.LockDroppingObject && sein.Abilities.Carry.IsCarrying && sein.PlatformBehaviour.PlatformMovement.IsOnGround && sein.Controller.CanMove ? " Drop" : ""), (CharacterState.IsActive(sein.Abilities.Grenade) && sein.Abilities.Grenade.FindAutoAttackable != null ? " NadeTrgt" : ""), (CharacterState.IsActive(sein.Abilities.Stomp) && sein.Abilities.Stomp.CanStomp() ? " Stomp" : ""), (CharacterState.IsActive(sein.Abilities.Dash) && sein.Abilities.Dash.CanPerformNormalDash() ? " Dash" : ""), (CharacterState.IsActive(sein.Abilities.Dash) && sein.PlayerAbilities.ChargeDash.HasAbility && sein.Abilities.Dash.HasEnoughEnergy && sein.Abilities.Dash.FindClosestAttackable != null ? " CDashTrgt" : ""), (CharacterState.IsActive(sein.Abilities.SpiritFlame) && sein.Abilities.SpiritFlameTargetting.ClosestAttackables?.Count > 0 ? " AtkTrgt" : ""), (CharacterState.IsActive(sein.Abilities.SpiritFlame) && sein.Abilities.StandardSpiritFlame.StandardSpiritFlameShotCombo.CanShoot ? " Shoot" : ""), (sein.SoulFlame != null && sein.SoulFlame.IsSafeToCastSoulFlame == SeinSoulFlame.SoulFlamePlacementSafety.Safe && sein.SoulFlame.CanAffordSoulFlame && sein.SoulFlame.PlayerCouldSoulFlame && !sein.SoulFlame.InsideCheckpointMarker ? " Save" : ""), (sein.SoulFlame != null && sein.SoulFlame.IsSafeToCastSoulFlame == SeinSoulFlame.SoulFlamePlacementSafety.SavePedestal ? " SpiritWell" : ""), (sein.SoulFlame != null && sein.PlayerAbilities.Rekindle.HasAbility && sein.SoulFlame.InsideCheckpointMarker ? " Rekindle" : ""), (!sein.Controller.CanMove || !sein.Active || sein.Controller.IgnoreControllerInput ? " InputLocked" : "")); int seinsTime = GetSeinsTime(); temp += GetCurrentTime() == seinsTime && seinsTime > 0 ? " Saved" : ""; } Vector2 currentPos = Characters.Sein == null ? Core.Scenes.Manager.CurrentCameraTargetPosition : new Vector2(Characters.Sein.Position.x, Characters.Sein.Position.y); if (Core.Scenes.Manager != null && !Core.Scenes.Manager.IsInsideASceneBoundary(currentPos)) { FieldInfo fi = Core.Scenes.Manager.GetType().GetField("m_testDelayTime", BindingFlags.NonPublic | BindingFlags.Instance); float timeLeft = (float)fi.GetValue(Core.Scenes.Manager); temp += " OOB(" + (int)(timeLeft * 60) + ")"; } if (InstantLoadScenesController.Instance.IsLoading || GameController.Instance.IsLoadingGame || Core.Scenes.Manager.PositionInsideSceneStillLoading(currentPos)) { temp += " Loading"; } extraInfo = temp.Trim(); }
private static bool CanPickup(SeinCharacter sein) { if (sein.Controller.CanMove && sein.PlatformBehaviour.PlatformMovement.IsOnGround) { for (int i = 0; i < Items.Carryables.Count; i++) { ICarryable carryable = Items.Carryables[i]; if (Vector3.Distance(((Component)carryable).transform.position, sein.Position) < sein.Abilities.Carry.CarryRange && carryable != null && carryable.CanBeCarried()) { return(true); } } } return(false); }
// Token: 0x06001BF8 RID: 7160 public void UpdateItems() { SeinCharacter sein = Characters.Sein; if (sein == null) { return; } this.CompletionText.SetMessage(new MessageDescriptor(GameWorld.Instance.CompletionPercentage + "%")); this.DeathText.SetMessage(new MessageDescriptor(SeinDeathCounter.Count.ToString())); this.HealthUpgradesText.SetMessage(new MessageDescriptor(sein.Mortality.Health.HealthUpgradesCollected + " / " + 12)); this.EnergyUpgradesText.SetMessage(new MessageDescriptor(sein.Energy.EnergyUpgradesCollected + " / " + 15)); this.SkillPointUniquesText.SetMessage(new MessageDescriptor((sein.Inventory.SkillPointsCollected & 63) + " / " + 33)); GameTimer timer = GameController.Instance.Timer; this.TimeText.SetMessage(new MessageDescriptor(string.Format("{0:D2}:{1:D2}:{2:D2}", timer.Hours, timer.Minutes, timer.Seconds))); InventoryAbilityItem component = this.NavigationManager.CurrentMenuItem.GetComponent <InventoryAbilityItem>(); if (component) { this.AbilityNameText.gameObject.SetActive(true); this.AbilityItemHighlight.SetActive(true); this.AbilityItemHighlight.transform.position = component.transform.position; if (component.HasAbility) { this.AbilityNameText.SetMessageProvider(component.AbilityName); } else { this.AbilityNameText.SetMessageProvider(this.LockedMessageProvider); } } else { this.AbilityNameText.gameObject.SetActive(false); this.AbilityItemHighlight.SetActive(false); } if (this.Difficulty) { this.Difficulty.RefreshText(); } }
public static void DrawText() { if (style == null) { style = new GUIStyle(DebugMenuB.DebugMenuStyle); style.fontStyle = FontStyle.Bold; style.alignment = TextAnchor.MiddleLeft; style.normal.textColor = Color.white; } if (HasFlag(tasState, TASState.Enable)) { style.fontSize = (int)Mathf.Round(22f); string msg = player.ToString(); string next = player.NextInput(); if (next.Trim() != string.Empty) { msg += " Next: " + next; } msg += " FPS: " + frameRate; float height = 30f; string extra = string.Empty; if (Game.Characters.Sein != null) { SeinCharacter sein = Game.Characters.Sein; extra = (sein.IsOnGround ? "OnGround" : "InAir") + (sein.PlatformBehaviour.PlatformMovement.IsOnWall ? " OnWall" : "") + (sein.PlatformBehaviour.PlatformMovement.Falling ? " Falling" : "") + (sein.PlatformBehaviour.PlatformMovement.Jumping ? " Jumping" : "") + (sein.Abilities.Jump.CanJump ? " CanJump" : "") + (GameController.Instance.InputLocked ? " InputLocked" : ""); int seinsTime = GetSeinsTime(); extra += GetCurrentTime() == seinsTime && seinsTime > 0 ? " Saved" : ""; } if (GameController.Instance.IsLoadingGame || InstantLoadScenesController.Instance.IsLoading || GameController.FreezeFixedUpdate) { extra += " Loading"; } msg += " RNG: " + FixedRandom.FixedUpdateIndex; msg += extra.Length > 0 ? " (" + extra.Trim() + ")" : ""; GUI.Label(new Rect(0f, 0f, Screen.width, height), msg, style); } }
private static string ClosestTargetInfo() { SeinCharacter sein = Characters.Sein; string info = string.Empty; if (sein != null) { float minDist = float.MaxValue; int index = -1; for (int i = 0; i < Targets.Attackables.Count; i++) { EntityTargetting attackable = Targets.Attackables[i] as EntityTargetting; if (attackable != null && attackable.IsOnScreen && attackable.Activated) { float dist = Vector3.Distance(attackable.Position, sein.Position); if (dist < minDist) { index = i; minDist = dist; } } } float blockMinDist = 20; int blockIndex = -1; for (int i = 0; i < PushPullBlock.All.Count; i++) { PushPullBlock pushPullBlock = PushPullBlock.All[i]; float dist = Vector3.Distance(pushPullBlock.Position, sein.Position); if (dist < blockMinDist) { blockIndex = i; blockMinDist = dist; } } if (blockIndex >= 0 && index >= 0) { if (blockMinDist < minDist) { info = UpdateBlockInfo(blockIndex); } else { info = UpdateEnemyInfo(index); } } else if (blockIndex >= 0) { info = UpdateBlockInfo(blockIndex); } else if (index >= 0) { info = UpdateEnemyInfo(index); } else { lastTargetPosition = new Vector3(-9999999, -9999999); } } else { lastTargetPosition = new Vector3(-9999999, -9999999); } return(info); }
// Token: 0x060011CF RID: 4559 RVA: 0x0000FB55 File Offset: 0x0000DD55 public void SetReferenceToSein(SeinCharacter sein) { this.m_sein = sein; }
// Token: 0x06000158 RID: 344 RVA: 0x000032CA File Offset: 0x000014CA public void SetReferenceToSein(SeinCharacter sein) { this.m_sein = sein; this.m_sein.Abilities.Swimming = this; }
// Token: 0x06001148 RID: 4424 RVA: 0x0000FA52 File Offset: 0x0000DC52 public void SetReferenceToSein(SeinCharacter sein) { this.Sein = sein; this.Sein.Abilities.GrabWall = this; }
// Token: 0x0600124D RID: 4685 RVA: 0x00010157 File Offset: 0x0000E357 public void SetReferenceToSein(SeinCharacter sein) { this.m_sein = sein; this.m_sein.Abilities.WallChargeJump = this; }
// Token: 0x06000F87 RID: 3975 RVA: 0x0000D9B9 File Offset: 0x0000BBB9 public void SetReferenceToSein(SeinCharacter sein) { this.m_sein = sein; this.m_sein.PlayerAbilities = this; }
// Token: 0x06001142 RID: 4418 RVA: 0x0000F40C File Offset: 0x0000D60C public void SetReferenceToSein(SeinCharacter sein) { this.m_sein = sein; sein.Abilities.Grenade = this; }
public void UpdateInput(bool initial = false) { if (SaveSlot >= 0) { SaveSlotsManager.CurrentSlotIndex = SaveSlot; SaveSlotsManager.BackupIndex = -1; } if (DSave && initial && GameController.Instance != null) { GameController.Instance.CreateCheckpoint(); GameController.Instance.SaveGameController.PerformSave(); } if (Copy >= 0) { SaveSlotsManager.CopySlot(Copy, SaveSlotsManager.CurrentSlotIndex); SaveSlotsManager.BackupIndex = -1; } if ((DLoad || Restore) && initial && GameController.Instance != null) { GameController.Instance.SaveGameController.PerformLoad(); if (Core.Scenes.Manager != null) { FieldInfo fieldDelayTime = typeof(ScenesManager).GetField("m_testDelayTime", BindingFlags.NonPublic | BindingFlags.Instance); fieldDelayTime.SetValue(Core.Scenes.Manager, 1f); } } if (BlockPos && initial && Characters.Sein != null && CharacterState.IsActive(Characters.Sein.Abilities.GrabBlock)) { float minDist = 20; int index = -1; for (int i = 0; i < PushPullBlock.All.Count; i++) { PushPullBlock pushPullBlock = PushPullBlock.All[i]; float dist = Vector3.Distance(pushPullBlock.Position, Characters.Sein.Position); if (dist < minDist) { index = i; minDist = dist; } } if (index >= 0) { FieldInfo fieldTransform = typeof(PushPullBlock).GetField("m_transform", BindingFlags.NonPublic | BindingFlags.Instance); Transform transform = (Transform)fieldTransform.GetValue(PushPullBlock.All[index]); transform.position = new Vector3(BlockPosX, BlockPosY); } } if (!string.IsNullOrEmpty(Spawn) && Characters.Sein != null) { int index = -1; float dist = float.MaxValue; for (int i = 0; i < RespawningPlaceholder.All.Count; i++) { RespawningPlaceholder rp = RespawningPlaceholder.All[i]; bool wasNull = false; if (rp.CurrentEntity == null) { rp.Spawn(); wasNull = true; } if (rp.CurrentEntity.GetType().Name.IndexOf(Spawn, StringComparison.OrdinalIgnoreCase) >= 0) { float fdist = Vector3.Distance(rp.Position, Characters.Sein.Position); if (fdist < dist) { dist = fdist; index = i; } } if (wasNull) { rp.DestroyCurrentInstance(); } } if (index >= 0 && dist < 1000) { RespawningPlaceholder rp = RespawningPlaceholder.All[index]; Vector3 old = rp.transform.position; rp.transform.position = new Vector3(SpawnX, SpawnY, old.z); rp.Spawn(); rp.transform.position = old; } } if (ResetDash && initial && Characters.Sein != null) { Characters.Sein.Abilities.Dash.ResetDashLimit(); } if ((EntityPos || EntityHP >= 0) && initial && Characters.Sein != null) { SeinCharacter sein = Characters.Sein; string info = string.Empty; float minDist = float.MaxValue; int index = -1; for (int i = 0; i < Targets.Attackables.Count; i++) { EntityTargetting attackable = Targets.Attackables[i] as EntityTargetting; if (attackable != null && attackable.IsOnScreen && attackable.Activated) { float dist = Vector3.Distance(attackable.Position, sein.Position); if (dist < minDist) { index = i; minDist = dist; } } } if (index >= 0) { EntityTargetting attackable = Targets.Attackables[index] as EntityTargetting; if (EntityPos) { attackable.Entity.Position = new Vector3(EntityPosX, EntityPosY); } if (EntityHP >= 0) { if (attackable.Entity.DamageReciever.MaxHealth < EntityHP) { attackable.Entity.DamageReciever.MaxHealth = EntityHP; } attackable.Entity.DamageReciever.Health = EntityHP; } } } if (HP >= 0 && initial && Characters.Sein != null) { Characters.Sein.Mortality.Health.SetAmount(HP); } if (EN >= 0 && initial && Characters.Sein != null) { Characters.Sein.Energy.SetCurrent(EN); } if (Position && initial) { SeinCharacter sein = Characters.Sein; sein.Position = new UnityEngine.Vector3(PositionX, PositionY); } if (Speed && initial) { SeinCharacter sein = Characters.Sein; sein.Speed = new UnityEngine.Vector3(SpeedX, SpeedY); } if (XP >= 0 && initial) { SeinCharacter sein = Characters.Sein; sein.Level.Experience = XP; } if (UI && initial) { SeinUI.DebugHideUI = !SeinUI.DebugHideUI; } if (Color && initial && Characters.Sein != null) { CheatsHandler.Instance.ChangeCharacterColor(); } if (NoColor && initial && Characters.Sein != null) { Characters.Sein.PlatformBehaviour.Visuals.SpriteRenderer.material.color = new Color(0.50196f, 0.50196f, 0.50196f, 0.5f); } if (!Position && MouseX > -0.1 && MouseY > -0.1) { UnityEngine.Vector2 vector = new UnityEngine.Vector2(MouseX, MouseY); Core.Input.CursorMoved = (UnityEngine.Vector2.Distance(vector, Core.Input.CursorPosition) > 0.0001f); Core.Input.CursorPosition = vector; TASPlayer.LastMouseX = MouseX; TASPlayer.LastMouseY = MouseY; } else { Core.Input.CursorPosition = new UnityEngine.Vector2(TASPlayer.LastMouseX, TASPlayer.LastMouseY); Core.Input.CursorMoved = false; } Core.Input.HorizontalAnalogLeft = XAxis; Core.Input.Horizontal = XAxis; Core.Input.VerticalAnalogLeft = YAxis; Core.Input.Vertical = YAxis; PlayerInput.Instance.ApplyDeadzone(ref Core.Input.HorizontalAnalogLeft, ref Core.Input.VerticalAnalogLeft); Core.Input.HorizontalAnalogRight = 0; Core.Input.VerticalAnalogRight = 0; PlayerInput.Instance.ApplyDeadzone(ref Core.Input.HorizontalAnalogRight, ref Core.Input.VerticalAnalogRight); Core.Input.HorizontalDigiPad = (int)XAxis; Core.Input.VerticalDigiPad = (int)YAxis; Core.Input.AnyStart.Update(Jump || Start); Core.Input.ZoomIn.Update(Glide); Core.Input.ZoomOut.Update(ChargeJump); Core.Input.LeftClick.Update(false); Core.Input.RightClick.Update(false); Core.Input.Jump.Update(Jump); Core.Input.SpiritFlame.Update(Fire); Core.Input.SoulFlame.Update(Save); Core.Input.Bash.Update(Bash); Core.Input.ChargeJump.Update(ChargeJump); Core.Input.Glide.Update(Glide); Core.Input.Grab.Update(Glide); Core.Input.LeftShoulder.Update(Grenade); Core.Input.RightShoulder.Update(Dash); Core.Input.Select.Update(Select); Core.Input.Start.Update(Start); Core.Input.LeftStick.Update(false); Core.Input.RightStick.Update(false); Core.Input.MenuDown.Update(YAxis == -1); Core.Input.MenuUp.Update(YAxis == 1); Core.Input.MenuLeft.Update(XAxis == -1); Core.Input.MenuRight.Update(XAxis == 1); Core.Input.MenuPageLeft.Update(ChargeJump); Core.Input.MenuPageRight.Update(Glide); Core.Input.ActionButtonA.Update(Action); Core.Input.Cancel.Update(Esc); Core.Input.Copy.Update(Fire); Core.Input.Delete.Update(Bash); Core.Input.Focus.Update(Fire); Core.Input.Filter.Update(Fire); Core.Input.Legend.Update(Bash); }
// Token: 0x06000F9E RID: 3998 RVA: 0x0000DA7C File Offset: 0x0000BC7C public void SetReferenceToSein(SeinCharacter sein) { this.Sein = sein; this.m_seinTransform = this.Sein.transform; this.Sein.Abilities.Bash = this; }
// Token: 0x06001388 RID: 5000 RVA: 0x00011870 File Offset: 0x0000FA70 public void SetReferenceToSein(SeinCharacter sein) { this.m_sein = sein; this.m_sein.SoulFlame = this; }
// Token: 0x060000DD RID: 221 public void SetReferenceToSein(SeinCharacter sein) { this.m_sein = sein; this.m_sein.Abilities.ChargeFlame = this; }
// Token: 0x06001097 RID: 4247 RVA: 0x0000E876 File Offset: 0x0000CA76 public void SetReferenceToSein(SeinCharacter sein) { this.Sein = sein; this.Sein.Abilities.DoubleJump = this; }