Example #1
0
    public void CreateMapView(DungeonMap dungeonMap)
    {
        Vector3 parentPosition;

        parentPosition.x = 0;
        parentPosition.y = 0;
        parentPosition.z = 0;

        GameObject mapParent = new GameObject("Map Mesh");

        mapParent.transform.position = parentPosition;
        mapParent.transform.parent   = this.transform;

        GameObject segmentParent = new GameObject("Segment Mesh");

        segmentParent.transform.position = parentPosition;
        segmentParent.transform.parent   = this.transform;

        GameObject segmentTemplateParent = new GameObject("Segment Template Mesh");

        segmentParent.transform.position = parentPosition;
        segmentParent.transform.parent   = this.transform;



        for (int y = 0; y < dungeonMap.SegmentHeight; y++)
        {
            for (int x = 0; x < dungeonMap.SegmentWidth; x++)
            {
                Vector3 childPosition;
                childPosition.x = x * MapConstants.MapSegmentWidth;
                childPosition.y = y * -MapConstants.MapSegmentHeight;
                childPosition.z = 0;

                MapMesh mesh = Instantiate <MapMesh>(mapMeshPrefab);
                mesh.name               = "Map X_" + x + " Y_" + y + " ID_" + dungeonMap.segments[x, y].ID;
                mesh.transform.parent   = mapParent.transform;
                mesh.transform.position = parentPosition;
                mesh.CreateMapMesh(childPosition, dungeonMap.CreateSegmentMap(x, y));

                childPosition.z = -0.1f;
                MapMesh mesh2 = Instantiate <MapMesh>(mapMeshPrefab);
                mesh2.name               = "Segment X_" + x + " Y_" + y + " ID_" + dungeonMap.segments[x, y].ID;
                mesh2.transform.parent   = segmentParent.transform;
                mesh2.transform.position = parentPosition;
                mesh2.CreateSegmentComponentMesh(childPosition, dungeonMap.segments[x, y]);

                if (dungeonMap.segments[x, y].template.ThemeID != 0)
                {
                    Vector3        templatePosition = new Vector3(childPosition.x + MapSegment.SegmentCellWidthHeight / 2f, childPosition.y - MapSegment.SegmentCellWidthHeight / 2f, -0.2f);
                    SpriteRenderer sprite1          = Instantiate <SpriteRenderer>(segmentTemplatePrefab);
                    sprite1.name               = "Segment Template X_" + x + " Y_" + y + " ID_" + dungeonMap.segments[x, y].ID;
                    sprite1.transform.parent   = segmentTemplateParent.transform;
                    sprite1.transform.position = templatePosition;
                    sprite1.sprite             = Resources.Load <Sprite>("Art/Theme1/" + dungeonMap.segments[x, y].template.Image);


                    sprite1.transform.rotation = Quaternion.Euler(Vector3.forward * SegmentTemplate.GetTemplateSpriteRotation(dungeonMap.segments[x, y].template, dungeonMap.segments[x, y].ID));
                }

                CreateMapSegmentTextOverlay(childPosition, dungeonMap.segments[x, y].ID);
            }
        }
    }