Example #1
0
        public ShaderVariable[] GetPushConstants()
        {
            ShaderVariable[] pushConstants = new ShaderVariable[0];

            IEnumerable <string> fields = _segmentCollection.GetPushConstantFields();

            if (fields != null)
            {
                pushConstants = ShaderVariableParser.Parse(fields).ToArray();

                for (int i = 0; i < pushConstants.Length; i++)
                {
                    pushConstants[i].ShaderStage = ShaderStage;
                }
            }

            return(pushConstants);
        }