Example #1
0
    // Use this for initialization
    private void Awake()
    {
        SegmentBody segInfo = new SegmentBody();

        // Timer for generating segments
        timerMax     = 0.8f;
        timer        = timerMax;
        spriteRender = GetComponent <SpriteRenderer>();

        // Find length from center of player's ship to border
        boxCollider2D = GetComponent <BoxCollider2D>();
        Vector3 pos = transform.position;

        leftradius  = pos.x - boxCollider2D.bounds.min.x;
        upperradius = pos.y - boxCollider2D.bounds.min.y;

        spriteRender = GetComponent <SpriteRenderer>();

        centipede = Resources.Load <Centipede>("Centipede");
        mushrooms = Resources.Load <Mushrooms>("Mushroom");
        bullet    = Resources.Load <Bullet>("Bullet");
        wizard    = Resources.Load <Wizard>("Wizard");
        Debug.Log("Centipede_Panimatstarted");

        //levelGrid = new LevelGrid(10, 10);

        GetCameraSizes();

        newWizard = Instantiate(wizard);
    }
Example #2
0
    // Use this for initialization
    private void Awake()
    {
        mushrooms = Resources.Load <Mushrooms>("Mushroom");
        // Simulating segment ID
        segmentNumber = SegmentBody.AddSegment();

        spriteRenderer = GetComponent <SpriteRenderer>();

        spriteRenderer.sprite = Resources.Load <Sprite>("PartBody");

        GetCameraSizes();

        gridPosition = new Vector2(0, maxY - 1);
    }