// Use this for initialization private void Awake() { SegmentBody segInfo = new SegmentBody(); // Timer for generating segments timerMax = 0.8f; timer = timerMax; spriteRender = GetComponent <SpriteRenderer>(); // Find length from center of player's ship to border boxCollider2D = GetComponent <BoxCollider2D>(); Vector3 pos = transform.position; leftradius = pos.x - boxCollider2D.bounds.min.x; upperradius = pos.y - boxCollider2D.bounds.min.y; spriteRender = GetComponent <SpriteRenderer>(); centipede = Resources.Load <Centipede>("Centipede"); mushrooms = Resources.Load <Mushrooms>("Mushroom"); bullet = Resources.Load <Bullet>("Bullet"); wizard = Resources.Load <Wizard>("Wizard"); Debug.Log("Centipede_Panimatstarted"); //levelGrid = new LevelGrid(10, 10); GetCameraSizes(); newWizard = Instantiate(wizard); }
// Use this for initialization private void Awake() { mushrooms = Resources.Load <Mushrooms>("Mushroom"); // Simulating segment ID segmentNumber = SegmentBody.AddSegment(); spriteRenderer = GetComponent <SpriteRenderer>(); spriteRenderer.sprite = Resources.Load <Sprite>("PartBody"); GetCameraSizes(); gridPosition = new Vector2(0, maxY - 1); }