private void ParseRoomInfo(Player player)
        {
            player.Interface.DebugText("Room Parsed: " + roomName + ", Last Command: " + player.LastConfirmedCommand);

            SeenRoom room = new SeenRoom();

            room.Name = roomName.Trim();

            if (description != null)
            {
                room.Description = description.Trim();
            }

            if (items != null)
            {
                var itemMatches = player.Model.RoomItemRegex.Matches(items);
                room.PopulateInventory(itemMatches, null, player.Model);
            }
            if (people != null)
            {
                var playerMatches = player.Model.RoomPeopleRegex.Matches(people);
                room.People.AddRange(playerMatches.Cast <Match>().Select(x => x.Groups["name"].Value));
            }

            var exitMatches = player.Model.RoomExitRegex.Matches(exits);

            room.Exits.AddRange(exitMatches.Cast <Match>().Select(x => x.Groups["name"].Value));

            UpdateRoomState(player, room);

            player.UpdateGameStatus(Commands.GameStatusUpdate.RoomParsed);
        }