void Update() { if ((player.transform.position - transform.position).sqrMagnitude < awarenessRange * awarenessRange) { seekAgent.SetTarget(player.transform.position); } }
// Update is called once per frame protected override void Update() { base.Update(); if (Avoided) { wander.WanderAngle = spline.Orientation; } SteeringParameters parameters = new SteeringParameters(); parameters.position = spline.TopNodeWorld; parameters.linearVelocity = spline.LinearVelocity; parameters.Orientation = spline.Orientation; //Also sets direction seek.SetTarget(player.TopNodeWorld); SteeringOutput newDirection = behaviour.CalculateSteering(Time.deltaTime, parameters); spline.GrowthDirection = newDirection.linearVelocity; }
public void Detection() { seekAgent.SetTarget(player.transform.position); }