public void Value_should_be_different_after_n_plus_one_days() { var firstInstant = Instant.MinValue.Plus(Duration.FromDays(SeedGenerator.DaysPerSeed - 1)); var secondInstant = Instant.MinValue.Plus(Duration.FromDays(SeedGenerator.DaysPerSeed)); var firstSeed = new SeedGenerator(new FakeClock(firstInstant)).GetCurrent(); var secondSeed = new SeedGenerator(new FakeClock(secondInstant)).GetCurrent(); firstSeed.Should().NotBe(secondSeed); }