/// <summary> Creates an Interactable Path from encoding a seed string </summary> private void CreatePath() { if (Path == null || Path.Length == 0) { SeedConverter converter = new SeedConverter(); path = converter.encodeSeed(SeedManager.InputSeed); } }
/// <summary> Generated Path of Interactables from a Seed string </summary> static public void GeneratePathFromSeed(string seed) { SeedConverter converter = new SeedConverter(); Instance.path = new List <Interactable>(converter.encodeSeed(seed)); }