public ConfirmTentPlacementGump(Mobile owner, TentAddon tent, TentFlap flap, TentBedroll roll, SecureTentChest chest, Rectangle2D bounds) : base(10, 10) { m_Owner = owner; m_Tent = tent; m_Flap = flap; m_Bedroll = roll; m_Chest = chest; m_RegionBounds = bounds; Closable = false; Disposable = false; Resizable = false; Dragable = true; AddPage(1); AddBackground(10, 10, 325, 305, 9250); AddImageTiled(25, 25, 295, 11, 50); AddLabel(90, 35, 0, "Confirm Tent Placement"); AddButton(35, 275, 4020, 4022, 0, GumpButtonType.Reply, 1); //Cancel AddButton(280, 275, 4023, 4025, 1, GumpButtonType.Reply, 1); //Ok AddHtml(27, 75, 290, 200, String.Format("<center>You are about to place a travel tent.</center><br> Within, you will find a bedroll " + "and a secure wooden chest.<br> To repack your tent, or to logout safely, double-click " + "your bedroll. When doing so, please make sure that all items are removed from the chest." + "<br> Please press okay to continue, or press cancel to stop tent placement."), false, false); }
public TravelTentRegion(Mobile owner, SecureTentChest chest, Map map, Rectangle2D bounds, int height) : base(String.Format("travel tent of {0}", (owner == null ? "null" : owner.RawName)), map, 100, bounds) { m_Owner = owner; m_Chest = chest; m_Bounds = bounds; m_Height = height; Register(); }