Example #1
0
        public void Execute(Entity entity, int index, [ReadOnly] ref Translation translation, [ReadOnly] ref SectorEntity SectorEntity, ref DeathComponent _death)
        {
            float3 unitPosition          = translation.Value;
            Entity closestTargetEntity   = Entity.Null;
            float  closestTargetDistance = float.MaxValue;
            bool   isTargetDead          = _death.isDead;
            int    hashMapKey            = SectorSystem.GetPositionHashMapKey(translation.Value);

            FindTarget(hashMapKey, unitPosition, SectorEntity, ref closestTargetEntity, ref closestTargetDistance, ref isTargetDead);
            FindTarget(hashMapKey + 1, unitPosition, SectorEntity, ref closestTargetEntity, ref closestTargetDistance, ref isTargetDead);
            FindTarget(hashMapKey - 1, unitPosition, SectorEntity, ref closestTargetEntity, ref closestTargetDistance, ref isTargetDead);
            FindTarget(hashMapKey + SectorSystem.SectorYMultiplier, unitPosition, SectorEntity, ref closestTargetEntity, ref closestTargetDistance, ref isTargetDead);
            FindTarget(hashMapKey - SectorSystem.SectorYMultiplier, unitPosition, SectorEntity, ref closestTargetEntity, ref closestTargetDistance, ref isTargetDead);
            FindTarget(hashMapKey + 1 + SectorSystem.SectorYMultiplier, unitPosition, SectorEntity, ref closestTargetEntity, ref closestTargetDistance, ref isTargetDead);
            FindTarget(hashMapKey - 1 + SectorSystem.SectorYMultiplier, unitPosition, SectorEntity, ref closestTargetEntity, ref closestTargetDistance, ref isTargetDead);
            FindTarget(hashMapKey + 1 - SectorSystem.SectorYMultiplier, unitPosition, SectorEntity, ref closestTargetEntity, ref closestTargetDistance, ref isTargetDead);
            FindTarget(hashMapKey - 1 - SectorSystem.SectorYMultiplier, unitPosition, SectorEntity, ref closestTargetEntity, ref closestTargetDistance, ref isTargetDead);
            if (closestTargetEntityArray.Length != 0)
            {
                if (!isTargetDead)
                {
                    closestTargetEntityArray[index] = closestTargetEntity;
                }
            }
        }
Example #2
0
        public void Execute(Entity entity, int index, [ReadOnly] ref Translation translation, [ReadOnly] ref SectorEntity SectorEntity)
        {
            float3 unitPosition            = translation.Value;
            Entity closestAttackerEntity   = Entity.Null;
            float  closestAttackerDistance = float.MaxValue;
            int    hashMapKey = SectorSystem.GetPositionHashMapKey(translation.Value);

            FindAttacker(hashMapKey, unitPosition, SectorEntity, ref closestAttackerEntity, ref closestAttackerDistance);
            FindAttacker(hashMapKey + 1, unitPosition, SectorEntity, ref closestAttackerEntity, ref closestAttackerDistance);
            FindAttacker(hashMapKey - 1, unitPosition, SectorEntity, ref closestAttackerEntity, ref closestAttackerDistance);
            FindAttacker(hashMapKey + SectorSystem.SectorYMultiplier, unitPosition, SectorEntity, ref closestAttackerEntity, ref closestAttackerDistance);
            FindAttacker(hashMapKey - SectorSystem.SectorYMultiplier, unitPosition, SectorEntity, ref closestAttackerEntity, ref closestAttackerDistance);
            FindAttacker(hashMapKey + 1 + SectorSystem.SectorYMultiplier, unitPosition, SectorEntity, ref closestAttackerEntity, ref closestAttackerDistance);
            FindAttacker(hashMapKey - 1 + SectorSystem.SectorYMultiplier, unitPosition, SectorEntity, ref closestAttackerEntity, ref closestAttackerDistance);
            FindAttacker(hashMapKey + 1 - SectorSystem.SectorYMultiplier, unitPosition, SectorEntity, ref closestAttackerEntity, ref closestAttackerDistance);
            FindAttacker(hashMapKey - 1 - SectorSystem.SectorYMultiplier, unitPosition, SectorEntity, ref closestAttackerEntity, ref closestAttackerDistance);
            if (closestAttackerEntityArray.Length != 0)
            {
                EntityWithTarget attacker = new EntityWithTarget {
                    entity = closestAttackerEntity, position = unitPosition
                };
                closestAttackerEntityArray[index] = attacker;
            }
        }