public void IterateOneFullSector() { var e = new SectorEnumerator(new Rectangle(64, 64, 64, 64), false); e.MoveNext().IsSameOrEqualTo(true); e.Current.IsSameOrEqualTo( new PartialSector(new SectorLoc(1, 1), true, new Rectangle(0, 0, 64, 64), default)); e.MoveNext().IsSameOrEqualTo(false); }
public void IterateSingleTileInMiddle() { var e = new SectorEnumerator(new Rectangle(10, 10, 1, 1), false); e.MoveNext().IsSameOrEqualTo(true); e.Current.IsSameOrEqualTo(new PartialSector(new SectorLoc(0, 0), false, new Rectangle(10, 10, 1, 1), default)); e.MoveNext().IsSameOrEqualTo(false); }
public bool MoveNext() { while ( true ) { if ( m_Enumerator.MoveNext() ) { object o; try { o = m_Enumerator.Current; } catch { continue; } if ( o is Mobile ) { Mobile m = (Mobile) o; if ( !m.Deleted && m_Bounds.Contains( m.Location ) ) { m_Current = o; return true; } } else if ( o is Item ) { Item item = (Item) o; if ( !item.Deleted && item.Parent == null && m_Bounds.Contains( item.Location ) ) { m_Current = o; return true; } } else if ( o is NetState ) { Mobile m = ( (NetState) o ).Mobile; if ( m != null && !m.Deleted && m_Bounds.Contains( m.Location ) ) { m_Current = o; return true; } } } else { m_Current = null; m_Enumerator.Free(); m_Enumerator = null; return false; } } }
public bool MoveNext() { while ( true ) { if ( m_Enumerator.MoveNext() ) { object o; try { o = m_Enumerator.Current; } catch { continue; } if ( o is Mobile ) { Mobile m = (Mobile) o; if ( m_Bounds.Contains( m.Location ) ) { m_Current = o; return true; } } else if ( o is Item ) { Item item = (Item) o; if ( item.Parent == null && m_Bounds.Contains( item.Location ) ) { m_Current = o; return true; } } } else if ( m_Stage == 0 ) { m_Enumerator.Free(); m_Enumerator = SectorEnumerator.Instantiate( m_Map, m_Bounds, SectorEnumeratorType.Mobiles ); m_Current = null; m_Stage = 1; } else { m_Enumerator.Free(); m_Enumerator = null; m_Current = null; m_Stage = -1; return false; } } }
public void IterateFourTilesSpanningFourSectors() { var e = new SectorEnumerator(new Rectangle(63, 63, 2, 2), false); e.MoveNext().IsSameOrEqualTo(true); e.Current.IsSameOrEqualTo(new PartialSector(new SectorLoc(0, 0), false, new Rectangle(63, 63, 1, 1), default)); e.MoveNext().IsSameOrEqualTo(true); e.Current.IsSameOrEqualTo( new PartialSector(new SectorLoc(1, 0), false, new Rectangle(0, 63, 1, 1), default)); e.MoveNext().IsSameOrEqualTo(true); e.Current.IsSameOrEqualTo(new PartialSector(new SectorLoc(0, 1), false, new Rectangle(63, 63, 1, 1), default)); e.MoveNext().IsSameOrEqualTo(true); e.Current.IsSameOrEqualTo(new PartialSector(new SectorLoc(1, 1), false, new Rectangle(63, 63, 1, 1), default)); e.MoveNext().IsSameOrEqualTo(false); }
public void IterateThreeByThreeSectorsWithOneTileBorder() { var e = new SectorEnumerator(new Rectangle(1, 1, 64 * 3 - 2, 64 * 3 - 2), false); // First Row of 3x3 e.MoveNext().Should().BeTrue(); e.Current.SectorLoc.Should().Be(new SectorLoc(0, 0)); e.Current.TileRectangle.Should().Be(new Rectangle(1, 1, 63, 63)); e.MoveNext().Should().BeTrue(); e.Current.SectorLoc.Should().Be(new SectorLoc(1, 0)); e.Current.TileRectangle.Should().Be(new Rectangle(0, 1, 64, 63)); e.MoveNext().Should().BeTrue(); e.Current.SectorLoc.Should().Be(new SectorLoc(2, 0)); e.Current.TileRectangle.Should().Be(new Rectangle(0, 1, 63, 63)); // Second Row of 3x3 e.MoveNext().Should().BeTrue(); e.Current.SectorLoc.Should().Be(new SectorLoc(0, 1)); e.Current.TileRectangle.Should().Be(new Rectangle(1, 0, 63, 64)); e.MoveNext().Should().BeTrue(); e.Current.SectorLoc.Should().Be(new SectorLoc(1, 1)); e.Current.TileRectangle.Should().Be(new Rectangle(0, 0, 64, 64)); e.MoveNext().Should().BeTrue(); e.Current.SectorLoc.Should().Be(new SectorLoc(2, 1)); e.Current.TileRectangle.Should().Be(new Rectangle(0, 0, 63, 64)); // Third Row of 3x3 e.MoveNext().Should().BeTrue(); e.Current.SectorLoc.Should().Be(new SectorLoc(0, 2)); e.Current.TileRectangle.Should().Be(new Rectangle(1, 0, 63, 63)); e.MoveNext().Should().BeTrue(); e.Current.SectorLoc.Should().Be(new SectorLoc(1, 2)); e.Current.TileRectangle.Should().Be(new Rectangle(0, 0, 64, 63)); e.MoveNext().Should().BeTrue(); e.Current.SectorLoc.Should().Be(new SectorLoc(2, 2)); e.Current.TileRectangle.Should().Be(new Rectangle(0, 0, 63, 63)); e.MoveNext().Should().BeFalse(); }
public void IterateEmpty() { SectorEnumerator e = default; e.MoveNext().IsSameOrEqualTo(false); }