void Start() { engine1 = se1.GetComponent<SectorEngine> (); engine2 = se2.GetComponent<SectorEngine> (); count = 0; greenButtons = GameObject.FindGameObjectsWithTag("GreenButton"); for (int i = 0; i < greenButtons.Length; i++) { greenButtons[i].transform.renderer.material.color = Color.green; } }
void Start() { engine2 = se2.GetComponent<SectorEngine> (); }
// Use this for initialization void Start() { engine1 = se1.GetComponent<SectorEngine> (); }
// Use this for initialization void Start() { s1Collider = S1Wall.GetComponent<SectorCollider> (); s2Collider = S2Wall.GetComponent<SectorCollider> (); se1 = engine1.GetComponent<SectorEngine> (); se2 = engine2.GetComponent<SectorEngine> (); ge = gameEngine.GetComponent<GameEngine> (); }
public void deactivateSector(SectorEngine sector) { if (activeSector == sector) activeSector = null; }
// Called by sector engines when they're de/activated public void setActiveSector(SectorEngine sector) { activeSector = sector; }