Example #1
0
 void Start()
 {
     engine1 = se1.GetComponent<SectorEngine> ();
     engine2 = se2.GetComponent<SectorEngine> ();
     count = 0;
     greenButtons = GameObject.FindGameObjectsWithTag("GreenButton");
     for (int i = 0; i < greenButtons.Length; i++) {
         greenButtons[i].transform.renderer.material.color = Color.green;
     }
 }
 void Start()
 {
     engine2 = se2.GetComponent<SectorEngine> ();
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     engine1 = se1.GetComponent<SectorEngine> ();
 }
Example #4
0
 // Use this for initialization
 void Start()
 {
     s1Collider = S1Wall.GetComponent<SectorCollider> ();
     s2Collider = S2Wall.GetComponent<SectorCollider> ();
     se1 = engine1.GetComponent<SectorEngine> ();
     se2 = engine2.GetComponent<SectorEngine> ();
     ge = gameEngine.GetComponent<GameEngine> ();
 }
Example #5
0
 public void deactivateSector(SectorEngine sector)
 {
     if (activeSector == sector)
         activeSector = null;
 }
Example #6
0
 //    Called by sector engines when they're de/activated
 public void setActiveSector(SectorEngine sector)
 {
     activeSector = sector;
 }