void Start() { difficultyManager = new DifficultyManager(); new ServiceLocator (); ServiceLocator.addService<IProcessorFSM> (new ProcessorFSM ()); ServiceLocator.addService<IProcessorPatternConfiguration> (new ProcessorPatternConfigurator ()); ServiceLocator.addService<IBladeSectionDifficulty>(difficultyManager); levelData = new LevelData(); poolManager = new GameObjectPoolManager(); testSectionBuilderConfigurator = new SectionBuilderConfigurator(levelData) as ISectionBuilderConfiguration; testSectionBuilderSeclector = new SectionBuilderSelector(testSectionBuilderConfigurator, levelData) as ISectionBuilderSelection; SectionBuilderClear clearBuilder = new SectionBuilderClear(); SectionBuilderBlades bladesBuilder = new SectionBuilderBlades(levelData, poolManager); SectionBuilderProcessors processorsBuilder = new SectionBuilderProcessors (levelData, poolManager); testSectionBuilderSeclector.addSectionBuilder(clearBuilder); testSectionBuilderSeclector.addSectionBuilder(bladesBuilder); testSectionBuilderSeclector.addSectionBuilder(processorsBuilder); levelData.activeSectionBuilder = clearBuilder; testSectionDesigner = new SectionDesigner(testSectionBuilderSeclector, levelData) as ISectionDesigning; rowCleaner = new RowCleaner(poolManager); testLevelHandler = new LevelHandler(levelData, testSectionDesigner, rowCleaner); for (int i = 0; i < 50; ++i) { testLevelHandler.buildNewRow(); } }
private void SetupSectionBuilders() { clearBuilder = new SectionBuilderClear(); bladesBuilder = new SectionBuilderBlades(levelData, poolManager); processorsBuilder = new SectionBuilderProcessors (levelData, poolManager); heatVentBuilder = new SectionBuilderHeatVent(levelData, poolManager); bugsBuilder = new SectionBuilderBugs(levelData, poolManager); sectionBuilderSeclector.addSectionBuilder(clearBuilder); sectionBuilderSeclector.addSectionBuilder(bladesBuilder); sectionBuilderSeclector.addSectionBuilder(processorsBuilder); sectionBuilderSeclector.addSectionBuilder(heatVentBuilder); sectionBuilderSeclector.addSectionBuilder(bugsBuilder); levelData.activeSectionBuilder = clearBuilder; }