public DecoderForm(SecretType mode, GameRegion region) { this.Build(); switch (mode) { case SecretType.Game: _secretLength = 20; break; case SecretType.Ring: _secretLength = 15; break; case SecretType.Memory: _secretLength = 5; break; } _region = region; data = new byte[_secretLength]; Mode = mode; chkAppendRings.Visible = Mode == SecretType.Ring; if (region == GameRegion.US) { notebook1.RemovePage(1); } else if (region == GameRegion.JP) { notebook1.RemovePage(0); label7.Text = "Secrets can be entered in kana, romaji, or both"; label8.Text = "んすなこゆ\nn su na ko yu\nN すな KoYu"; } }
/// <summary> /// Constructor /// </summary> public SecretInformation( string name, SecretType type, string vaultName, ReadOnlyDictionary <string, object> metadata) : this(name, type, vaultName) { Metadata = metadata; }
private int?SecretTypeToInt(SecretType type) { if (type == SecretType.Auto) { return(null); } return((int)type); }
/// <summary> /// Constructor /// </summary> public SecretInformation( string name, SecretType type, string vaultName) { Name = name; Type = type; VaultName = vaultName; }
internal Secret(SecretName name, string value, DateTime createdUtc, DateTime?expiryUtc, SecretType type, IEnumerable <SecretAuditEntry> auditLog) { Name = name; Value = value; CreatedUtc = createdUtc; ExpiryUtc = expiryUtc; Type = type; _auditLog = auditLog.ToList(); AuditLog = _auditLog.AsReadOnly(); }
private static byte[] ReadSecret(string keyDirectory, string id, SecretType st) { var keyfile = keyDirectory + $"{Path.DirectorySeparatorChar}"; keyfile += st == SecretType.Key ? $"{id}.kv2" : $"{id}.iv"; if (!File.Exists(keyfile)) { throw new FileNotFoundException($"Key file '{keyfile}' not found."); } return(Read(keyfile)); }
internal Secret(SecretName name, string value, DateTime createdUtc, DateTime? expiryUtc, SecretType type, IEnumerable<SecretAuditEntry> auditLog) { Name = name; Value = value; CreatedUtc = createdUtc; ExpiryUtc = expiryUtc; Type = type; _auditLog = auditLog.ToList(); AuditLog = _auditLog.AsReadOnly(); }
/// <summary> /// Creates a new <c>InputSecretDialogView</c> instance and /// specifies the type of secret that the user will be asked to input. /// </summary> /// <param name="secretType">Tht type of secret that the user should input (password, rescue code...).</param> public InputSecretDialogView(SecretType secretType) { this.InitializeComponent(); this.DataContextChanged += InputSecretDialogView_DataContextChanged; _txtSecret = this.FindControl <CopyPasteTextBox> ("txtSecret"); _lblMessage = this.FindControl <TextBlock>("lblMessage"); // This is only here because for some reason the XAML behaviour "FocusOnAttached" // isn't working for this window. No clue why, probably a dumb mistake on my part. // If anyone gets this working in XAML, this ugly hack can be removed! _txtSecret.AttachedToVisualTree += (sender, e) => (sender as CopyPasteTextBox).Focus(); }
/// <summary> /// Constructor /// </summary> public SecretInformation( string name, SecretType type, string vaultName, Hashtable metadata) : this(name, type, vaultName) { if (metadata == null) { return; } Dictionary <string, object> metaDictionary = new Dictionary <string, object>(metadata.Count); foreach (var key in metadata.Keys) { metaDictionary.Add((string)key, metadata[key]); } Metadata = new ReadOnlyDictionary <string, object>(metaDictionary); }
public SecretDecoder(SecretType mode) { InitializeComponent(); switch (mode) { case SecretType.Game: _secretLength = 20; break; case SecretType.Ring: _secretLength = 15; break; case SecretType.Memory: _secretLength = 5; break; } data = new byte[_secretLength]; Mode = mode; chkAppendRings.Visibility = Mode == SecretType.Ring ? Visibility.Visible : Visibility.Collapsed; }
/// <summary> /// Creates a new <c>InputSecretDialogView</c> instance and /// specifies the type of secret that the user will be asked to input. /// </summary> /// <param name="secretType">Tht type of secret that the user should input (password, rescue code...).</param> public InputSecretDialogView(SecretType secretType) { this.InitializeComponent(); //Prevent closing the dialog externally. this.Closing += InputSecretDialogView_Closing; _txtSecret = this.FindControl <CopyPasteTextBox> ("txtSecret"); _btnOK = this.FindControl <Button>("btnOK"); _lblMessage = this.FindControl <TextBlock>("lblMessage"); _txtSecret.Text = ""; _btnOK.Click += (object sender, RoutedEventArgs e) => { AllGood = true; this.Close(_txtSecret.Text); }; this._secretType = secretType; switch (secretType) { case SecretType.Password: _lblMessage.Text = _loc.GetLocalizationValue("EnterPasswordMessage"); _txtSecret.PasswordChar = '*'; break; case SecretType.RescueCode: _lblMessage.Text = _loc.GetLocalizationValue("EnterRescueCodeMessage"); break; default: break; } #if DEBUG this.AttachDevTools(); #endif }
internal ValueSecretInfo(SecretType secretType, string value) : base(secretType) { Value = value; SecretType = secretType; }
internal AzureFirstPartyManagedCertificateDefinition(SecretType secretType) : base(secretType) { SecretType = secretType; }
internal SecretParameters(SecretType type) { Type = type; }
internal AzureFirstPartyManagedCertificateParameters(SecretType secretType) : base(secretType) { SecretType = secretType; }
internal KeyVaultSecretReferenceSecretInfo(SecretType secretType, string name, string version) : base(secretType) { Name = name; Version = version; SecretType = secretType; }
internal ManagedCertificateDefinition(SecretType secretType, string subject, string expirationDate) : base(secretType) { Subject = subject; ExpirationDate = expirationDate; SecretType = secretType; }
internal KeyVaultSecretUriSecretInfo(SecretType secretType, string value) : base(secretType) { Value = value; SecretType = secretType; }
private int? SecretTypeToInt(SecretType type) { if (type == SecretType.Auto) { return null; } return (int)type; }
public Secret(SecretName name, string value, DateTime createdUtc, DateTime? expiryUtc, SecretType type) : this(name, value, createdUtc, expiryUtc, type, Enumerable.Empty<SecretAuditEntry>()) { }
internal SecretProperties(SecretType secretType) { SecretType = secretType; }
public void SetSecret(string newVal, SecretType secretType) { this.m_comObject.GetType().InvokeMember("SetSecret", BindingFlags.InvokeMethod | BindingFlags.Public | BindingFlags.Instance, null, this.m_comObject, new object[] { newVal, secretType }); }
public Secret(SecretName name, string value, DateTime createdUtc, DateTime?expiryUtc, SecretType type) : this(name, value, createdUtc, expiryUtc, type, Enumerable.Empty <SecretAuditEntry>()) { }
internal ManagedCertificateParameters(SecretType type) : base(type) { Type = type; }
private void SubInitialiseSessionStart() { // // - - - SecretTypes - - - // Dictionary <string, SecretType> dictOfSecretTypes = GameManager.i.dataScript.GetDictOfSecretTypes(); if (dictOfSecretTypes != null) { foreach (var secretType in dictOfSecretTypes) { //pick out and assign the ones required for fast access. //Also dynamically assign SecretType.level values (0/1/2). switch (secretType.Key) { case "Player": secretType.Value.level = 0; secretTypePlayer = secretType.Value; break; case "Organisation": secretType.Value.level = 1; secretTypeOrganisation = secretType.Value; break; case "Story": secretType.Value.level = 2; secretTypeStory = secretType.Value; break; default: Debug.LogWarningFormat("Invalid secretType \"{0}\"", secretType.Key); break; } } //error check Debug.Assert(secretTypePlayer != null, "Invalid secretTypePlayer (Null)"); Debug.Assert(secretTypeOrganisation != null, "Invalid secretTypeOrganisation (Null)"); } else { Debug.LogWarning("Invalid dictOfSecretTypes (Null)"); } // // - - - - Secrets - - - // Dictionary <string, Secret> dictOfSecrets = GameManager.i.dataScript.GetDictOfSecrets(); List <Secret> listOfPlayerSecrets = GameManager.i.dataScript.GetListOfPlayerSecrets(); List <Secret> listOfOrganisationSecrets = GameManager.i.dataScript.GetListOfOrganisationSecrets(); List <Secret> listOfStorySecrets = GameManager.i.dataScript.GetListOfStorySecrets(); int playerLevel = GameManager.i.sideScript.PlayerSide.level; if (dictOfSecrets != null) { if (listOfPlayerSecrets != null) { if (listOfOrganisationSecrets != null) { if (listOfStorySecrets != null) { //add to appropriate lists foreach (var secret in dictOfSecrets) { if (secret.Value != null) { //set all key secret SO data to default settings (otherwise will carry over data between sessions) secret.Value.Initialise(); //Only add those of the same side as the player) if (secret.Value.side.level == playerLevel) { switch (secret.Value.type.level) { case 0: //Player secrets listOfPlayerSecrets.Add(secret.Value); break; case 1: //Organisation measures secrets (desperate) listOfOrganisationSecrets.Add(secret.Value); break; case 2: //Story secrets listOfStorySecrets.Add(secret.Value); break; } } } else { Debug.LogWarning("Invalid secret (Null) in dictOfSecrets"); } } Debug.LogFormat("[Loa] SecretManager.cs -> listOfPlayerSecrets has {0} entries{1}", listOfPlayerSecrets.Count, "\n"); Debug.Assert(listOfPlayerSecrets.Count > 0, "No records in listOfPlayerSecrets"); } else { Debug.LogWarning("Invalid listOfStorySecrets (Null)"); } } else { Debug.LogWarning("Invalid listOfOrganisationSecrets (Null)"); } } else { Debug.LogWarning("Invalid listOfPlayerSecrets (Null)"); } } else { Debug.LogWarning("Invalid dictOfSecrets (Null)"); } }
/// <summary> /// Converts the <see cref="sourceValue" /> parameter to the <see cref="destinationType" /> parameter using <see cref="formatProvider" /// /> and <see cref="ignoreCase" /> /// </summary> /// <param name="sourceValue">the <see cref="System.Object"/> to convert from</param> /// <param name="destinationType">the <see cref="System.Type" /> to convert to</param> /// <param name="formatProvider">not used by this TypeConverter.</param> /// <param name="ignoreCase">when set to <c>true</c>, will ignore the case when converting.</param> /// <returns> /// an instance of <see cref="SecretType" />, or <c>null</c> if there is no suitable conversion. /// </returns> public override object ConvertFrom(object sourceValue, global::System.Type destinationType, global::System.IFormatProvider formatProvider, bool ignoreCase) => SecretType.CreateFrom(sourceValue);
public JWTService(string secretKey, SecretType type) { SecretKey = secretKey; Type = type; }
public override int GetHashCode() { return(SecretType.GetHashCode()); }
internal SecretDefinition(SecretType secretType) { SecretType = secretType; }
internal SecretInfoBase(SecretType secretType) { SecretType = secretType; }
internal SecretParameters(SecretType secretType) { SecretType = secretType; }