public void ValidEntity() { var entity = new Entity(0); entity.SetTag(GameTag.SECRET, 1); entity.SetTag(GameTag.CLASS, (int)CardClass.PALADIN); var secret = new Secret(entity); Assert.AreEqual(secret.Entity, entity); Assert.AreEqual(CardIds.Secrets.Paladin.All.Count, secret.Excluded.Count); foreach (var id in CardIds.Secrets.Hunter.All) { Assert.IsFalse(secret.Excluded.ContainsKey(id)); } foreach (var id in CardIds.Secrets.Mage.All) { Assert.IsFalse(secret.Excluded.ContainsKey(id)); } foreach (var id in CardIds.Secrets.Paladin.All) { Assert.IsTrue(secret.Excluded.ContainsKey(id)); Assert.IsFalse(secret.Excluded[id]); } foreach (var id in CardIds.Secrets.Paladin.All) { secret.Exclude(id); } foreach (var id in CardIds.Secrets.Paladin.All) { Assert.IsTrue(secret.Excluded[id]); } secret.Include(CardIds.Secrets.Paladin.Avenge); Assert.IsFalse(secret.IsExcluded(CardIds.Secrets.Paladin.Avenge)); }