void turn3() { SecoundHex.position = Vector3.Lerp(SecoundHex.position, pos2, Time.deltaTime * 15); SecoundHex.parent = column2index; SecoundHex.SetSiblingIndex(index2); ThirdHex.position = Vector3.Lerp(ThirdHex.position, pos3, Time.deltaTime * 15); ThirdHex.parent = column3index; ThirdHex.SetSiblingIndex(index3); FirstHex.position = Vector3.Lerp(FirstHex.position, pos1, Time.deltaTime * 15); FirstHex.parent = column1index; FirstHex.SetSiblingIndex(index1); Invoke("SetClickability", 0.2f); }
void turn2() { FirstTurn = false; ThirdHex.position = Vector3.Lerp(ThirdHex.position, pos2, Time.deltaTime * 15); ThirdHex.parent = column2index; ThirdHex.SetSiblingIndex(index2); FirstHex.position = Vector3.Lerp(FirstHex.position, pos3, Time.deltaTime * 15); FirstHex.parent = column3index; FirstHex.SetSiblingIndex(index3); SecoundHex.position = Vector3.Lerp(SecoundHex.position, pos1, Time.deltaTime * 15); SecoundHex.parent = column1index; SecoundHex.SetSiblingIndex(index1); Invoke("turn3", 0.2f); }