Example #1
0
    void TilesAction()
    {
        if (!FirstGuess)
        {
            //string buttonName = EventSystem.current.currentSelectedGameObject.name;
            FirstGuess       = true;
            FirstSelectedobj = EventSystem.current.currentSelectedGameObject;
            FirstObjSprite   = FirstSelectedobj.GetComponent <Image>().sprite;
            FirstSelectedobj.GetComponent <Image>().sprite   = GeneratedSprite[int.Parse(EventSystem.current.currentSelectedGameObject.name)];
            FirstSelectedobj.GetComponent <Button>().enabled = false;
            FirstGuessName = GeneratedSprite[int.Parse(EventSystem.current.currentSelectedGameObject.name)].name;

            FirstSelectedobj.tag = DustbinNames.Contains(FirstGuessName) ? "Dustbin" : "Waste";
        }
        else if (!SecondGuess)
        {
            SecondGuess       = true;
            SecondSelectedobj = EventSystem.current.currentSelectedGameObject;
            SecondObjSprite   = SecondSelectedobj.GetComponent <Image>().sprite;
            SecondSelectedobj.GetComponent <Image>().sprite   = GeneratedSprite[int.Parse(EventSystem.current.currentSelectedGameObject.name)];
            SecondSelectedobj.GetComponent <Button>().enabled = false;
            SecondGuessName = GeneratedSprite[int.Parse(EventSystem.current.currentSelectedGameObject.name)].name;

            SecondSelectedobj.tag = DustbinNames.Contains(SecondGuessName) ? "Dustbin" : "Waste";

            StartCoroutine(CheckAns());
        }
    }
Example #2
0
    IEnumerator CheckAns()
    {
        yield return(new WaitForSeconds(0.5f));

        if (FirstSelectedobj.tag == "Waste" && SecondSelectedobj.tag == "Dustbin")
        {
            var wasteType           = WasteCollection.FirstOrDefault(x => x.Key.Equals(SecondSelectedName, System.StringComparison.OrdinalIgnoreCase));
            var isBelongToWasteType = wasteType.Value.
                                      Any(x => x.name.Equals(FirstSelectedName, System.StringComparison.OrdinalIgnoreCase));
            if (isBelongToWasteType)
            {
                FirstSelectedobj.GetComponent <Image>().enabled   = false;
                SecondSelectedobj.GetComponent <Image>().enabled  = false;
                FirstSelectedobj.GetComponent <Button>().enabled  = false;
                SecondSelectedobj.GetComponent <Button>().enabled = false;
                FirstGuess = SecondGuess = false;
                CorrectGuess++;
                CorrectTiles.text = CorrectGuess.ToString();
            }
            else
            {
                Debug.Log(" Found object");
                FirstSelectedobj.GetComponent <Image>().sprite    = FirstObjSprite;
                SecondSelectedobj.GetComponent <Image>().sprite   = SecondObjSprite;
                FirstSelectedobj.GetComponent <Button>().enabled  = true;
                SecondSelectedobj.GetComponent <Button>().enabled = true;
                FirstGuess = SecondGuess = false;
            }
        }
        else if (SecondSelectedobj.tag == "Waste" && FirstSelectedobj.tag == "Dustbin")
        {
            var wasteType           = WasteCollection.FirstOrDefault(x => x.Key.Equals(FirstSelectedName, System.StringComparison.OrdinalIgnoreCase));
            var isBelongToWasteType = wasteType.Value.
                                      Any(x => x.name.Equals(SecondSelectedName, System.StringComparison.OrdinalIgnoreCase));
            if (isBelongToWasteType)
            {
                FirstSelectedobj.GetComponent <Image>().enabled  = false;
                SecondSelectedobj.GetComponent <Image>().enabled = false;
                FirstGuess = SecondGuess = false;
                FirstSelectedobj.GetComponent <Button>().enabled  = false;
                SecondSelectedobj.GetComponent <Button>().enabled = false;
                CorrectGuess++;
                CorrectTiles.text = CorrectGuess.ToString();
            }
            else
            {
                Debug.Log(" Found object");
                FirstSelectedobj.GetComponent <Image>().sprite    = FirstObjSprite;
                SecondSelectedobj.GetComponent <Image>().sprite   = SecondObjSprite;
                FirstSelectedobj.GetComponent <Button>().enabled  = true;
                SecondSelectedobj.GetComponent <Button>().enabled = true;
                FirstGuess = SecondGuess = false;
            }
        }
        else
        {
            Debug.Log("Found object");
            FirstSelectedobj.GetComponent <Image>().sprite    = FirstObjSprite;
            SecondSelectedobj.GetComponent <Image>().sprite   = SecondObjSprite;
            FirstSelectedobj.GetComponent <Button>().enabled  = true;
            SecondSelectedobj.GetComponent <Button>().enabled = true;
            FirstGuess = SecondGuess = false;
        }
        //{
        //
        //}

        if (CorrectGuess == TileCount)
        {
            Debug.Log("wind");
        }
    }