public MultiStepSeasonTaskEnviroment(SeasonTaskProperties props, int stepsPerFood)
     : base(props)
 {
     StepNum = stepsPerFood;
 }
        public override int TotalTimeSteps = > Sequence.Length * 2 + 1; // we have one extra scoring step at the end for the last food eaten

        #endregion Fields

        #region Constructors

        public TwoStepSeasonTaskEnviroment(SeasonTaskProperties props)
            : base(props)
        {
        }