public MultiStepSeasonTaskEnviroment(SeasonTaskProperties props, int stepsPerFood) : base(props) { StepNum = stepsPerFood; }
public override int TotalTimeSteps = > Sequence.Length * 2 + 1; // we have one extra scoring step at the end for the last food eaten #endregion Fields #region Constructors public TwoStepSeasonTaskEnviroment(SeasonTaskProperties props) : base(props) { }