Example #1
0
        //Nie wygląda to na dobre rozwiązanie...
        public void CancelSearchOpponentAsync(int userId)
        {
            var cancelUser = SearchForMetchUsers.FirstOrDefault(f => f.UserId == userId);

            if (cancelUser != null)
            {
                cancelUser.IsCancel = true;
                SearchForMetchUsers.Remove(cancelUser);
            }
        }
Example #2
0
        public void ConnectPlayersToMatch(GameTypes gameType)
        {
            try
            {
                if (!SearchForMetchUsers.Any())
                {
                    return;
                }
                //Zrobić refaktor
                //może się przydać lock
                var first = SearchForMetchUsers.FirstOrDefault(f => f.GameType == gameType);
                if (first == null)
                {
                    return;
                }

                var secend = SearchForMetchUsers.FirstOrDefault(f => f.GameType == gameType && f.UserId != first.UserId);
                if (secend == null)
                {
                    return;
                }

                using (IBoardGameServices service = serviceBulider.Bulid())
                {
                    SearchForMetchUsers.Remove(first);
                    SearchForMetchUsers.Remove(secend);

                    List <int> userList = new List <int> {
                        first.UserId, secend.UserId
                    };
                    //Pomyśłec co z GameData!!!! Wstępnie niech trzyma dane historyczne. Nie jest potrzebny przy created
                    MatchServiceResponse respons = service.MatchService.Create(new CreateMatch {
                        GameType = (int)gameType, UserIdList = userList
                    });

                    if (respons.Status == ServiceRespondStatus.Error)
                    {
                        //Czemu exception, Nie powino być sytuacji że tego nie zapisze. Jeszcze to przemyśleć
                        throw new Exception(String.Join(String.Empty, respons.Messages.SelectMany(s => s.Key + " - " + s.Value + ". ")));
                    }

                    IGamePlay gamepPlay = new GamePlay();
                    gamepPlay.Match = Mapping.Mapper.Map <Match>(respons.Match);

                    this.PlayedMatches.Add(gamepPlay);
                }
            }
            catch (Exception ex)
            {
            }
        }
Example #3
0
        public async Task <Match> SearchOpponentAsync(SearchOpponent searchOpponent)
        {
            //jak na razie test
            SearchForMetchUsers.Add(searchOpponent);

            Match findOpponent = null;

            while (findOpponent == null)
            {
                await Task.Delay(1000);

                if (searchOpponent.IsCancel)
                {
                    break;
                }
                findOpponent = this.PlayedMatches.FirstOrDefault(f => f.Match.MatchUsers.Any(a => a.User.UserId == searchOpponent.UserId))?.Match;
            }

            return(findOpponent);
        }