public SeekState(SeaSharpBot ourRobot) { OurRobot = ourRobot; }
// private int _moveDirection = 1; public AttackState(SeaSharpBot ourRobot) { OurRobot = ourRobot; }
public FleeState(SeaSharpBot ourRobot) { OurRobot = ourRobot; }
public EvadeBulletState(SeaSharpBot ourRobot) { OurRobot = ourRobot; }
public DestroyState(SeaSharpBot ourRobot) { OurRobot = ourRobot; }
public ChargeState(SeaSharpBot ourRobot) { OurRobot = ourRobot; }
public WanderState(SeaSharpBot seaSharpBot) { this.OurRobot = seaSharpBot; }