private void OnCollisionEnter(Collision collision) { SeaHorse sh = collision.gameObject.GetComponent <SeaHorse>(); if (sh) { AkSoundEngine.PostEvent("SeahorseHurt", gameObject); sh.TakeDamage(1); } }
public static void Main() { Fish [] fishes = new Fish[8]; fishes[0] = new Fish(); fishes[1] = new Clownfish(4, 5, 20, 30); fishes[2] = new Bluefish(6, 8, 10, 15); fishes[3] = new Clownfish(3, 8, 40, 60); fishes[4] = new SeaHorse(3, 6, 20, 50); fishes[5] = new Bluefish(2, 9, 20, 70); fishes[6] = new SeaHorse(4, 8, 30, 20); fishes[7] = new Clownfish(3, 9, 10, 10); Bubbles burbuji = new Bubbles(20); }
private void OnCollisionEnter(Collision collision) { SeaHorse sh = collision.gameObject.GetComponent <SeaHorse>(); if (sh) { AkSoundEngine.PostEvent("SeahorseHurt", gameObject); sh.TakeDamage(10000); } Player p = collision.gameObject.GetComponent <Player>(); if (p) { UnityEngine.SceneManagement.SceneManager.LoadScene("End"); } Pearl pearl = collision.gameObject.GetComponent <Pearl>(); if (pearl) { Destroy(pearl.gameObject); } }
public void RemoveSeahorse(SeaHorse s) { seahorses.Remove(s); }
public void AddSeahorse(SeaHorse s) { seahorses.Add(s); }