public SeString CreateItemLink(Item item, bool isHQ, string displayNameOverride = null) => SeString.CreateItemLink(item, isHQ, displayNameOverride);
/// <inheritdoc/> public SelfTestStepResult RunStep() { var gameGui = Service <GameGui> .Get(); var chatGui = Service <ChatGui> .Get(); const uint normalItemId = 24002; // Capybara pup const uint hqItemId = 31861; // Exarchic circlets of healing const uint collectableItemId = 36299; // Rarefied Annite const uint eventItemId = 2003363; // Speude bradeos figurine SeString?toPrint = null; ImGui.Text(this.currentSubStep.ToString()); switch (this.currentSubStep) { case SubStep.PrintNormalItem: toPrint = SeString.CreateItemLink(normalItemId); this.currentSubStep++; break; case SubStep.HoverNormalItem: ImGui.Text("Hover the item."); if (gameGui.HoveredItem != normalItemId) { return(SelfTestStepResult.Waiting); } this.currentSubStep++; break; case SubStep.PrintHqItem: toPrint = SeString.CreateItemLink(hqItemId, ItemPayload.ItemKind.Hq); this.currentSubStep++; break; case SubStep.HoverHqItem: ImGui.Text("Hover the item."); if (gameGui.HoveredItem != 1_000_000 + hqItemId) { return(SelfTestStepResult.Waiting); } this.currentSubStep++; break; case SubStep.PrintCollectable: toPrint = SeString.CreateItemLink(collectableItemId, ItemPayload.ItemKind.Collectible); this.currentSubStep++; break; case SubStep.HoverCollectable: ImGui.Text("Hover the item."); if (gameGui.HoveredItem != 500_000 + collectableItemId) { return(SelfTestStepResult.Waiting); } this.currentSubStep++; break; case SubStep.PrintEventItem: toPrint = SeString.CreateItemLink(eventItemId, ItemPayload.ItemKind.EventItem); this.currentSubStep++; break; case SubStep.HoverEventItem: ImGui.Text("Hover the item."); if (gameGui.HoveredItem != eventItemId) { return(SelfTestStepResult.Waiting); } this.currentSubStep++; break; case SubStep.PrintNormalWithText: toPrint = SeString.CreateItemLink(normalItemId, displayNameOverride: "Gort"); this.currentSubStep++; break; case SubStep.HoverNormalWithText: ImGui.Text("Hover the item."); if (gameGui.HoveredItem != normalItemId) { return(SelfTestStepResult.Waiting); } this.currentSubStep++; break; case SubStep.Done: return(SelfTestStepResult.Pass); default: throw new ArgumentOutOfRangeException(); } if (toPrint != null) { chatGui.Print(toPrint); } return(SelfTestStepResult.Waiting); }