Example #1
0
        public static void SoundEffectSelector(SeName name)
        {
            switch (name)
            {
            case SeName.None:
                seListenerPlayer.Source = new Uri(dirpath + "", UriKind.Absolute);
                break;

            case SeName.Player_Damage:
                seListenerPlayer.Source = new Uri(dirpath + "\\Assets\\player_damage.wav", UriKind.Absolute);
                break;

            case SeName.Fog:
                seListenerEnemy.Source = new Uri(dirpath + "\\Assets\\fog.wav", UriKind.Absolute);
                break;

            case SeName.Item_Get:
                seListenerObject.Source = new Uri(dirpath + "\\Assets\\itemget.wav", UriKind.Absolute);
                break;

            case SeName.Shock:
                seListenerEnemy.Source = new Uri(dirpath + "\\Assets\\shock.wav", UriKind.Absolute);
                break;
            }
        }
Example #2
0
        public static void SoundEffectPlayer(SeName name)
        {
            switch (name)
            {
            case SeName.Player_Damage:
                seListenerPlayer.Play();
                break;

            case SeName.Fog:
                seListenerEnemy.Play();
                break;

            case SeName.Item_Get:
                seListenerObject.Play();
                break;

            case SeName.Shock:
                seListenerEnemy.Play();
                break;
            }
        }
Example #3
0
 /// <summary>
 /// SE再生
 /// <para>AudioManager.Instance.PlaySE("AudioManager.SeName.名前");</para>
 /// </summary>
 /// <param name="name"></param>
 public void PlaySE(SeName name)
 {
     seManager.PlaySE((int)name);
 }