Example #1
0
    private void Update()
    {
        if (fade.IsFade)
        {
            return;
        }
        RenderSettings.skybox = skybox;
        if (!titleAnimationPlaying)
        {
            if (SwitchInput.GetButtonDown(0,
                                          nn.hid.NpadButton.A |
                                          nn.hid.NpadButton.B |
                                          nn.hid.NpadButton.X |
                                          nn.hid.NpadButton.Y |
                                          nn.hid.NpadButton.Up |
                                          nn.hid.NpadButton.Down |
                                          nn.hid.NpadButton.Right |
                                          nn.hid.NpadButton.Left))
            {
                SeManager.GetInstance().Play(SeEnum.Decision);
                fade.StartFadeOut("CharacterSelectScene");
            }
        }

        if (canSkip)
        {
            if (SwitchInput.GetButtonDown(0, SwitchButton.Pause))
            {
                titleAnimator.SetTrigger("SkipTrigger");
            }
        }
    }
    public void TappedButton()
    {
        SeManager seManager = SeManager.Instance;

        seManager.SettingPlaySE();
        SceneManager.LoadScene("Main Scene");
    }
Example #3
0
 void Awake()
 {
     if (Instance != null)
     {
         Destroy(gameObject);
         return;
     }
     Instance = this;
     DontDestroyOnLoad(gameObject);
 }
 /// <summary>
 /// 決定
 /// </summary>
 void Decision(int playerId, PlayerType type)
 {
     SeManager.GetInstance().Play(SeEnum.Decision);
     animalArray[animalIndex[type]].GetComponent <BoxCollider>().enabled = false;
     animalArray[animalIndex[type]].transform.position = new Vector3(
         playerUI[playerId].capusuleTransform.position.x - 0.01f,
         playerUI[playerId].capusuleTransform.position.y - 0.15f,
         animalArray[animalIndex[type]].transform.position.z);
     playerUI[playerId].Decision(type);
     PlayerJoinManager.SetJoinInfo(playerId, true);
     PlayerTypeManager.SetPlayerType(playerId, type);
 }
Example #5
0
 private void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
         DontDestroyOnLoad(gameObject);
     }
     else
     {
         Destroy(gameObject);
     }
     bgmManager = GetComponentInChildren <BgmManager>();
     seManager  = GetComponentInChildren <SeManager>();
 }
Example #6
0
 void Update()
 {
     if (fade.IsFade)
     {
         return;
     }
     if (isTranslation)
     {
         return;
     }
     if (isPause)
     {
         if (SwitchInput.GetButtonDown(0, SwitchButton.Pause))
         {
             SeManager.GetInstance().Play(SeEnum.Decision);
             StartCoroutine(ReturnGame());
         }
         else
         {
             PauseItem nextItem = null;
             if (SwitchInput.GetButtonDown(0, SwitchButton.Ok))
             {
                 isPause = false;
                 SeManager.GetInstance().Play(SeEnum.Decision);
                 currentItem.transform.localScale = Vector3.Scale(defaultScale
                                                                  , new Vector3(1 + SizeRange, 1 + SizeRange, 1.0f));
                 currentItem.Execute();
             }
             else if (SwitchInput.GetButtonDown(0, SwitchButton.SelectUp))
             {
                 nextItem = currentItem.up;
             }
             else if (SwitchInput.GetButtonDown(0, SwitchButton.SelectDown))
             {
                 nextItem = currentItem.down;
             }
             else if (SwitchInput.GetButtonDown(0, SwitchButton.SelectRight))
             {
                 nextItem = currentItem.right;
             }
             else if (SwitchInput.GetButtonDown(0, SwitchButton.SelectLeft))
             {
                 nextItem = currentItem.left;
             }
             if (nextItem != null)
             {
                 currentItem.transform.localScale = defaultScale;
                 currentItem = nextItem;
                 timeCount   = 0.0f;
             }
             float addScale = (Mathf.Sin(timeCount) + 1) / 2;
             float scale    = 1 + addScale * SizeRange;
             currentItem.transform.localScale = Vector3.Scale(defaultScale
                                                              , new Vector3(scale, scale, 1.0f));
             timeCount += Time.unscaledDeltaTime * 2.0f;
         }
     }
     else
     {
         if (Time.timeScale == 0.0f)
         {
             return;
         }
         if (SwitchInput.GetButtonDown(0, SwitchButton.Pause))
         {
             currentItem = pauseItems[0];
             foreach (var pauseItem in pauseItems)
             {
                 pauseItem.transform.localScale = defaultScale;
             }
             StartCoroutine(ToPause());
         }
     }
 }